Thu Aug 30, 2012 8:06 pm
Thu Aug 30, 2012 8:07 pm
Todd Smith wrote:Anybody else having an issue with having a cap at 2.1 billion for your bank?
Thu Aug 30, 2012 8:10 pm
Crazy_driveR3 wrote:Todd Smith wrote:Anybody else having an issue with having a cap at 2.1 billion for your bank?
Bank or lifetime earnings? im at 640 mil in the bank now
Thu Aug 30, 2012 8:13 pm
Thu Aug 30, 2012 8:17 pm
TrickyEmu wrote:Yes. Treadstoned fixed a bug. In the past you would get - 2.1 billion in debt. Not fun at all. Though I agree, they shouldn't have capped it.
Thu Aug 30, 2012 10:41 pm
Thu Aug 30, 2012 11:55 pm
Fri Aug 31, 2012 12:01 am
chromemaps wrote:I'm sure that when we had the latest dlc this was one of the glitches that was meant to have been sorted?
I seem to remember Bitty saying something to the effect of "now earning billions can only be considered a good thing".
Anyone remember that?
I am now on 2bn ... maybe I should start spending like a lunatic / as I have heard its possible to lose the entire amount if u get to 2.2bn.
Is that right??
Fri Aug 31, 2012 12:44 am
mahkra wrote:Did they cap your actual amount in the bank, or just the displayed value?
Fri Aug 31, 2012 5:16 am
Fri Aug 31, 2012 5:27 am
Fri Aug 31, 2012 5:45 am
RadicalPlayer wrote:Its not just Hero... Zock lost his credits too... And Morten lost them 3 times!! So I'm not really sure if they patched that properly...
Fri Aug 31, 2012 6:40 am
Fri Aug 31, 2012 6:53 am
Fri Aug 31, 2012 8:04 am
Fri Aug 31, 2012 8:09 am
RadicalPlayer wrote:Like a good piece of gear is 13M-16M I think... and a good board is like 35M... the epic and legendary are like 1M each... So yeah theres a looot to spend on SSX and thankfully your money doesn't run as dry as it used to... And now I want to spend my credits like crazy cuz I'm reaching the 2B mark and I don't want to lose my credits
Fri Aug 31, 2012 8:39 am
Fri Aug 31, 2012 8:42 am
Fri Aug 31, 2012 9:57 am
tendicott wrote:My guess for the reason this is happening is because the way SSX is made is that they make use of the C++ programming language and that the amount of credits you have is stored as a long integer type variable. In C++ the range of a long integer type is between −2,147,483,648 to +2,147,483,647. So this is why there is a cap on the amount of credits you can have as it is the highest it can possibly be. I guess before the cap was put in place if you went over the the highest amount you would then sort of loop round to the lowest amount a long integer type can be that is why people were getting -2.1 billion credit debts. I tried programming this to see what would happen as I have never used C++ before. You can see my results below. The black window is the output and to the left of it is my code so as you can see adding 1 to the highest number a long integer can be resets it to the lowest number a long integer can be
- Results | Click to reveal hidden content
Fri Aug 31, 2012 11:55 am
Fri Aug 31, 2012 11:55 am
Hero Complexity wrote:tendicott wrote:My guess for the reason this is happening is because the way SSX is made is that they make use of the C++ programming language and that the amount of credits you have is stored as a long integer type variable. In C++ the range of a long integer type is between −2,147,483,648 to +2,147,483,647. So this is why there is a cap on the amount of credits you can have as it is the highest it can possibly be. I guess before the cap was put in place if you went over the the highest amount you would then sort of loop round to the lowest amount a long integer type can be that is why people were getting -2.1 billion credit debts. I tried programming this to see what would happen as I have never used C++ before. You can see my results below. The black window is the output and to the left of it is my code so as you can see adding 1 to the highest number a long integer can be resets it to the lowest number a long integer can be
- Results | Click to reveal hidden content
Dude, thanks for putting that out there. That just made a whole lot more sense.
Fri Aug 31, 2012 12:35 pm
iTofu wrote:Guess that wasn't an option, certainly other ways to circumvent like switching it to a 64 bit integer, which would increase the size to −9,223,372,036,854,775,808 to 9,223,372,036,854,775,807. It was probably too much work.
Fri Aug 31, 2012 3:24 pm
Sun Sep 02, 2012 10:56 am
tendicott wrote:My guess for the reason this is happening is because the way SSX is made is that they make use of the C++ programming language and that the amount of credits you have is stored as a long integer type variable. In C++ the range of a long integer type is between −2,147,483,648 to +2,147,483,647. So this is why there is a cap on the amount of credits you can have as it is the highest it can possibly be. I guess before the cap was put in place if you went over the the highest amount you would then sort of loop round to the lowest amount a long integer type can be that is why people were getting -2.1 billion credit debts. I tried programming this to see what would happen as I have never used C++ before. You can see my results below. The black window is the output and to the left of it is my code so as you can see adding 1 to the highest number a long integer can be resets it to the lowest number a long integer can be
- Results | Click to reveal hidden content
Tue Sep 04, 2012 6:04 am
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