Back to the SSX Fan Site Gravitude Bar Index
It is currently Sat May 18, 2013 3:59 pmBoard indexFAQSearchArcadeUser Control PanelPrivate MessagesLoginRegister
 



Post new topic Reply to topic
Go to page 1, 2  Next
Author Message
PostPosted: Sun Apr 29, 2012 10:02 am  Post subject: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
OK so I'm familiar with how the mod points are allocated but I have a couple of questions about the system itself. I've read some mod threads but I don't think the answers were there.

1. Since you get 20 points total from mods I assume the first mod you equip accounts for most of the 20 points. Is that correct?

2. If 2 mod slots will easily account for the 20 points (at higher levels), the 3rd slot must be for something like extra tricky time mods since ETT doesn't actually have a point value on any item except the mod itself. Is that correct?

Todd said he uses Elise, boost bonus suit (sometimes ETT suit), boost bonus board, speed mod, boost mod, and wingsuit mod mostly (if I remember correctly) so the 20 points are used up in the first 2 slots easily.

Any info is appreciated.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 10:12 am  Post subject: Re: Another Mod Question  
Joined: Tue Apr 17, 2012 1:07 am
Rank: Veteran
PSN: Maxxens
The 20 Points are calculated for each stat seperately.

Meaning, if you use two boost mods you get the 20 points from boos plus you could use a speed mod for getting the mod-points for the speed stat.

Todd said he uses Elise, boost bonus suit (sometimes ETT suit), boost bonus board, speed mod, boost mod, and wingsuit mod mostly (if I remember correctly) so the 20 points are used up in the first 2 slots easily.

For Todd's setup:

Boost suit + Boost bonus board = 20 Points in Boost
Speed mod = around 12-14 Points in Speed
Boost mod = makes only sense with the ETT suit
Wingsuit mod = obviously because the other race stats are already capped (eventually you could use one more speed mod but if you can use the wingsuit on a track the wingsuit mod will maybe be better)

_________________
If you want to add me on PSN please write, that you come from here so I will not decline the request :)


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 10:52 am  Post subject: Re: Another Mod Question  
User avatar
Joined: Sun Mar 18, 2012 9:26 am
Rank: Master
XBL: raw talent
PSN: g0mbl3rr (zero for the o)
If you find a really good racing board with high speed and high boost (there are some floating around out there with like 85+ on each), it usually means the trick stat for the board is crippled. The points have to come from somewhere. All legendary boards have roughly the same "total stat points" meaning if you add up trick + speed + boost it will be around the same for each board. Just some boards have higher individual stats.

The trick stat affects your rotation speed when you jump. It is the third most useful stat in non wingsuit races since a faster rotation speed means you can get tricky with less air.

So if you find a good board with high speed and boost and you are able to cap both, you may want to consider using a trick mod for races.

Until you find a really good board you should probably be using elise, the hippy guy, alex, or psymon for races. That is only if you are really good, good enough for close to flawless runs. Otherwise, it won't make that much of a difference. You could use eddie.

_________________
Image
Rolling Thunder 3:13 http://www.expresso.net/Rider/Ride/Lap/854195662


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 11:00 am  Post subject: Re: Another Mod Question  
User avatar
Joined: Tue Aug 14, 2007 1:56 pm
Rank: Master
Location: Atlanta, Georgia, USA
XBL: MdX MaxX
g0mbl3r wrote:
The trick stat affects your rotation speed when you jump. It is the third most useful stat in non wingsuit races since a faster rotation speed means you can get tricky with less air.

So if you find a good board with high speed and boost and you are able to cap both, you may want to consider using a trick mod for races.

Not necessarily. If you max out your Boost stat, a tweaked grab with 2-3 flips is usually instant Tricky. High-level boards should have enough of a Trick stat to allow 2-3 flips off the ground easily.

That's just my personal experience, though. Nothing wrong with using a Trick mod, but if you want to save some cash, it's probably not necessary.

_________________
Give yourself a high five!
[hipster] I liked Fall From Grace and Burnout BEFORE they lost the O2 requirement! [/hipster]
https://ssx.ozmonet.com/user/190015544


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 11:18 am  Post subject: Re: Another Mod Question  
User avatar
Joined: Sun Jun 12, 2011 12:56 pm
Rank: Master
Location: Patagonia - Fitz Roy
PSN: Clawz114
Maxxens wrote:
The 20 Points are calculated for each stat seperately.


This


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 12:18 pm  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
So if I use Alex with a boost suit and a speed board with boost bonus and the following stats, it will look like this then:

Speed: 90
Boost: 75
Trick: 55

Speed = 100 (80 x .9 = 72, + 15 speed stat, + 15 speed mod)
Boost = 80 (80 x .75 = 60 + 20 for mods)
Trick = 44 (80 x .55)

Boost board same stats swapped:

Speed: 75
Boost: 90
Trick: 55

Speed = 95 (80 x .75 = 60 + 15 speed stat, 2x speed mods)
Boost = 92 (80 x .9 = 72 + 20 boost bonus)
Trick = 44
So with an average board you can really only achieve 95 speed 92 boost approximately with Alex. You would have to find at least an 80 speed 95 boost rocket board to reach 99 speed 96 boost total, with Alex of course.

Thanks for the help guys. Been driving me nuts. I was using a speed board on Alex because I didn't realize the bonuses on suits and boards counted toward the 20 points. I thought they were separate. I did change to a rocket board last night though and ran a 1:11:09 on beyond the fall. Dude on my friends list ran a 1:09:26 though and he can't tell me what he runs because he's Japanese lol. He tried but all I could make out was "boost & speed mod Tane".


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 12:48 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Tue Apr 10, 2007 11:41 pm
Rank: Champ
XBL: Dr Spud 10x
PSN: Dr_Spud_10x
People keep saying to get boost and speed, but I have still yet to see how speed is useful at all in races. Seems like speed stat has no effect on your speed while boosting, and if there's any point where you aren't boosting in a race you're doing it wrong anyways.

So I would recommend Only focusing on getting a legendary boost board, and use 2 boost mods to get up to max. Use the suit bonus or the 3rd mod for extra tricky if the track calls for it, or tricks.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 1:18 pm  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
I read that exact thing when I first came to the forum so I used rocket boards only. One day I decided to buy a speed board and try it out and I beat just about every time I had previously set on all tracks. I may have been combining mods all wrong but I felt speed had a lot to do with it. At work right now but now that I know exactly the way it works I'm interested in trying some things out when I get home.

Last night I was using:
Alex
Boost suit
Rocket board boost bonus
Boost mod x1 (not knowing it was capped already)
Speed mod x1
Tricky time mod x1
For an hour I couldn't break 1:12:69
Then I tried speed mod x2 and ran 1:11-1:12:50 the rest of the time. I'm convinced speed has a lot to do with it, I just have to find a better board now.


Last edited by KancerKiller on Sun Apr 29, 2012 1:30 pm, edited 1 time in total.

Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 1:22 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Fri Mar 23, 2012 11:30 am
Rank: Champ
Use Psymon or Moby.

_________________
I have 9 Deadly Descents, but Death Zone ain't one.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 1:40 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Sun Mar 18, 2012 9:26 am
Rank: Master
XBL: raw talent
PSN: g0mbl3rr (zero for the o)
KancerKiller wrote:
I read that exact thing when I first came to the forum so I used rocket boards only. One day I decided to buy a speed board and try it out and I beat just about every time I had previously set on all tracks. I may have been combining mods all wrong but I felt speed had a lot to do with it. At work right now but now that I know exactly the way it works I'm interested in trying some things out when I get home.

Last night I was using:
Alex
Boost suit
Rocket board boost bonus
Boost mod x1 (not knowing it was capped already)
Speed mod x1
Tricky time mod x1
For an hour I couldn't break 1:12:69
Then I tried speed mod x2 and ran 1:11-1:12:50 the rest of the time. I'm convinced speed has a lot to do with it, I just have to find a better board now.


Speed is huge when you have long stretches of your board being glued to the snow since it affects your fastest possible speed and acceleration after you land a jump. You could test this by looking in the upper left corner where it displays your speed. You want to be somewhere around 225 kmph. I think the idea that speed doesn't affect your speed while boosting is a misconception.

The results of an acceleration test would be interesting too.

I think elise or tane might be the way to go because the 15 speed from alex is a little too much if youre looking to cap and the 5 extra boost goes a long way.

Whatever you do, don't do what I did and keep refreshing drops looking for the "perfect" board. You'll go insane. Just check before every run.

_________________
Image
Rolling Thunder 3:13 http://www.expresso.net/Rider/Ride/Lap/854195662


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 1:49 pm  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
I tried Elise with every combo I could yesterday morning and although I could get down the rail at the beginning faster than Alex (racing my ghost), I'd still get slowly passed. Just didn't feel like I had enough top end. Now, the board Elise has is just barely slower but its so little you can hardly tell. Might add up over time though.

I search boards here and there but yea good tip. I mostly just check before a race now.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 1:57 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Sun Mar 04, 2012 6:37 pm
Rank: Master
Location: Mount Craddock :P
PSN: Crazy_driveR3
so the +15 character perks are percentage as well?

dangit.

_________________
Image
HAZAA!! Made this signature myself. Even the Celica GT-FOUR thanks to GT5.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 2:01 pm  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
I'm pretty sure Todd said they are basically a mod on an item so to make it different they called it perks.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 2:05 pm  Post subject: Re: Another Mod Question  
Ass-Kisser Extraordinaire
User avatar
Joined: Fri Sep 26, 2003 9:49 am
Rank: Ass-Kisser Extraordinaire
Location: P-Town in da NW
XBL: gondeeSSX
PSN: gondeeSSX
Crazy_driveR3 wrote:
so the +15 character perks are percentage as well?

dangit.

No, they are added at 100%. So it's +15 no matter what.

_________________
Image


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 4:00 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Wed Apr 04, 2012 10:27 am
Rank: Contender
XBL: XahGee
Somewhat related, is it possible to cap on rewind, extra Tricky time, and/or trick multiplier mods?

_________________
Yeah man I conquered this sucka! -Mac
Attitude check...Yeah, I'm really high! -Zoe

http://ssx.ozmonet.com/user/215479529


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 4:08 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Wed Feb 28, 2007 4:34 pm
Rank: Master
Location: Australia
XBL: Bildi
XahGee wrote:
Somewhat related, is it possible to cap on rewind, extra Tricky time, and/or trick multiplier mods?

I can't remember exactly, but kingbitty said something like extra tricky time can go up to about 16 seconds (from the standard 10 or 12 or something), and trick multiplier mods up to 6%. I'm not sure if he meant caps, and I'm not sure about rewinds. You could try checking his post history if the info isn't in the FAQ.


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 4:14 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Wed Apr 04, 2012 10:27 am
Rank: Contender
XBL: XahGee
Bildi wrote:
XahGee wrote:
Somewhat related, is it possible to cap on rewind, extra Tricky time, and/or trick multiplier mods?

I can't remember exactly, but kingbitty said something like extra tricky time can go up to about 16 seconds (from the standard 10 or 12 or something), and trick multiplier mods up to 6%. I'm not sure if he meant caps, and I'm not sure about rewinds. You could try checking his post history if the info isn't in the FAQ.


Thanks. I'll take a look.

_________________
Yeah man I conquered this sucka! -Mac
Attitude check...Yeah, I'm really high! -Zoe

http://ssx.ozmonet.com/user/215479529


Top
 Profile  
 
PostPosted: Sun Apr 29, 2012 10:24 pm  Post subject: Re: Another Mod Question  
troll director of stuff and things and smh #YOP
User avatar
Joined: Wed Feb 29, 2012 6:01 pm
Rank: troll director of stuff and things and smh #YOP
XBL: kingbitty
PSN: king8bitty
Rewinds, ETT and scoring bonus don't cap, but they have a finite limit built into their designif that makes sense.

For rewinds, I believe the best mod is +3? So if you start with 3 and apply 3 of these into 3 mod slots you'd have 12 in total. IE it is never capped 'back' to any max amount.

Same with ETT. I believe it's something like +1, +2 or +3 seconds for each level (rare, epic, legendary). So 3 legendary ETT mods would give you +9 extra seconds, which would be huge on some race drops. This could be tested quite easily with 2 people and a stopwatch, or just by capping a video and timing it vs the clock since I am not 100% sure on how it was eventually coded.

I do know how the scoring bonus works for sure though. There are 3: rare, epic and legendary. These are worth +1, +2 and +3% boost on your score, applied to every base trick score and again there is no cap. So equipping 3 legendary scoring bonus mods would give you +9% on your score. If you're Yako, this could mean almost 15M points on his serenity score. If you're the rest of us, it's usually good for up to 2-3 million points on an average drop.

PRO TIP: I recently figured out that you can buy legendary scoring mods at every level, and they are all worth the same. A Legendary scoring mod for a L1 character is still worth +3%, the level does not factor in to the percentage. But it will cost you a few thousand credits at L1 as opposed to a few hundred thousand at L11! :thumbsup

_________________
ImageImage


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 5:20 am  Post subject: Re: Another Mod Question  
User avatar
Joined: Mon Mar 12, 2012 12:07 pm
Rank: Master
XBL: TickleMeOzmo
kingbitty wrote:
PRO TIP: I recently figured out that you can buy legendary scoring mods at every level, and they are all worth the same. A Legendary scoring mod for a L1 character is still worth +3%, the level does not factor in to the percentage. But it will cost you a few thousand credits at L1 as opposed to a few hundred thousand at L11! :thumbsup
This same idea ALSO applies to suits. This brings up three important caveats:

1) A Level 1 Legendary Glowing Boost Suit costs just as much as a Level 11 Legendary Glowing Boost Suit, HOWEVER, since suits have levels, you are in effect attaching a Lvl 1 Boost Mod to the suit VS a Lvl 11 Boost Mod at the same price.

2) This does NOT apply to Extra Tricky Time, as Todd state above because it's a percentage.

3) When joining a Level Restricted Global Event, wear your highest level suit possible. Suits are not Level restricted. Therefore, buy equipping a Lvl 11 Suit in a Lvl 1 race, you get a Lvl 11 mod secretly.

MORAL:
Extra Tricky Time, Big Head and Hands, Big Head, Big Hands - Buy at any time.
Speed Bonus, Boost Bonus, Trick Bonus, More Rewinds - Buy only at high levels.

_________________
WinonaNET is a RiderNet experiment with a Cross-Platform Scoreboard: http://ssx.ozmonet.com
Image


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 5:49 am  Post subject: Re: Another Mod Question  
User avatar
Joined: Tue Aug 14, 2007 1:56 pm
Rank: Master
Location: Atlanta, Georgia, USA
XBL: MdX MaxX
ticklemeozmo wrote:
kingbitty wrote:
PRO TIP: I recently figured out that you can buy legendary scoring mods at every level, and they are all worth the same. A Legendary scoring mod for a L1 character is still worth +3%, the level does not factor in to the percentage. But it will cost you a few thousand credits at L1 as opposed to a few hundred thousand at L11! :thumbsup
This same idea ALSO applies to suits. This brings up three important caveats:

1) A Level 1 Legendary Glowing Boost Suit costs just as much as a Level 11 Legendary Glowing Boost Suit, HOWEVER, since suits have levels, you are in effect attaching a Lvl 1 Boost Mod to the suit VS a Lvl 11 Boost Mod at the same price.

2) This does NOT apply to Extra Tricky Time, as Todd state above because it's a percentage.

3) When joining a Level Restricted Global Event, wear your highest level suit possible. Suits are not Level restricted. Therefore, buy equipping a Lvl 11 Suit in a Lvl 1 race, you get a Lvl 11 mod secretly.

MORAL:
Extra Tricky Time, Big Head and Hands, Big Head, Big Hands - Buy at any time.
Speed Bonus, Boost Bonus, Trick Bonus, More Rewinds - Buy only at high levels.

He's saying the opposite, actually. A level 11 multiplier mod costs much more than a level 1 multiplier mod, but they have the same exact effect.

So, if this applies to suits as well, that means all suits have the same bonus regardless of price. If this is true, that kinda sucks.

I hope suits do work the way you describe them.

_________________
Give yourself a high five!
[hipster] I liked Fall From Grace and Burnout BEFORE they lost the O2 requirement! [/hipster]
https://ssx.ozmonet.com/user/190015544


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 6:09 am  Post subject: Re: Another Mod Question  
Joined: Tue Apr 17, 2012 1:07 am
Rank: Veteran
PSN: Maxxens
What Todd said:

The trick multiplier in mods is always the same, does not matter if Lvl1 or Lvl11

What tickle said:

The Suit bonus of Boost/Speed/Trick/Rewinds is calculated by the level when you buy the suit.

Your character buys a legendary glowing suit with boost bonus while he is level 1:

You get a boost bonus of a level 1 boost mod (let's say it's worth 10 boost)

Your character buys a legendary glowing suit with boost bonus while he is level 11:

You get a boost bonus of a level 11 boost mod (which is worth around 60 boost)

Meaning you could use an inferiour suit (with only 10 boost points) and never cap the 20 boost points without knwon. But this also means you can run a Level 1 restricted race with your boost suit and lvl11 value boost mod (if you bought the suit while being lvl11).

_________________
If you want to add me on PSN please write, that you come from here so I will not decline the request :)


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 6:11 am  Post subject: Re: Another Mod Question  
Joined: Sat Aug 20, 2011 5:15 pm
Rank: Master
kingbitty wrote:
Rewinds, ETT and scoring bonus don't cap, but they have a finite limit built into their designif that makes sense.

For rewinds, I believe the best mod is +3? So if you start with 3 and apply 3 of these into 3 mod slots you'd have 12 in total. IE it is never capped 'back' to any max amount.

Same with ETT. I believe it's something like +1, +2 or +3 seconds for each level (rare, epic, legendary). So 3 legendary ETT mods would give you +9 extra seconds, which would be huge on some race drops. This could be tested quite easily with 2 people and a stopwatch, or just by capping a video and timing it vs the clock since I am not 100% sure on how it was eventually coded.

I do know how the scoring bonus works for sure though. There are 3: rare, epic and legendary. These are worth +1, +2 and +3% boost on your score, applied to every base trick score and again there is no cap. So equipping 3 legendary scoring bonus mods would give you +9% on your score. If you're Yako, this could mean almost 15M points on his serenity score. If you're the rest of us, it's usually good for up to 2-3 million points on an average drop.

PRO TIP: I recently figured out that you can buy legendary scoring mods at every level, and they are all worth the same. A Legendary scoring mod for a L1 character is still worth +3%, the level does not factor in to the percentage. But it will cost you a few thousand credits at L1 as opposed to a few hundred thousand at L11! :thumbsup


Thanks, this is great info. I always thought Epic was the best, but it looks like legendary beats it. So basically we can buy trick multiplier mods at the lowest level possible (saving $$$$) and they are still worth just as much as a level 11 (1,2 3%)............Is it just the multiplier mods that work this way? I assume trick mods, boost mods, etc.....ARE better to buy at the highest level possible?

My next question might be stupid since I should know this by now, but what exactly does the rocket mod do? Does it allow you to boost faster?


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 7:27 am  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
Well I finally understand exactly how it all works thanks to you guys. Equipped psymon according to all of this info and ran my best time ever on beyond the fall (1:10:23). Shaved about a second off. I could have done better but always messed it up. I ran it for an hour with psymon then an hour with Elise and it was pretty much identical although I never could beat it with her. Her board is a bit better than psymons. My little Japanese buddy even messaged me and told me "nice time". Of course he beat it but hey I'm dialed in now and all I need is a better board.

Thanks again for all of the input guys, it's helped me tremendously.


Top
 Profile  
 
PostPosted: Mon Apr 30, 2012 10:02 pm  Post subject: Re: Another Mod Question  
User avatar
Joined: Wed Apr 04, 2012 10:27 am
Rank: Contender
XBL: XahGee
kingbitty wrote:
Rewinds, ETT and scoring bonus don't cap, but they have a finite limit built into their designif that makes sense.

For rewinds, I believe the best mod is +3? So if you start with 3 and apply 3 of these into 3 mod slots you'd have 12 in total. IE it is never capped 'back' to any max amount.

Same with ETT. I believe it's something like +1, +2 or +3 seconds for each level (rare, epic, legendary). So 3 legendary ETT mods would give you +9 extra seconds, which would be huge on some race drops. This could be tested quite easily with 2 people and a stopwatch, or just by capping a video and timing it vs the clock since I am not 100% sure on how it was eventually coded.

I do know how the scoring bonus works for sure though. There are 3: rare, epic and legendary. These are worth +1, +2 and +3% boost on your score, applied to every base trick score and again there is no cap. So equipping 3 legendary scoring bonus mods would give you +9% on your score. If you're Yako, this could mean almost 15M points on his serenity score. If you're the rest of us, it's usually good for up to 2-3 million points on an average drop.

PRO TIP: I recently figured out that you can buy legendary scoring mods at every level, and they are all worth the same. A Legendary scoring mod for a L1 character is still worth +3%, the level does not factor in to the percentage. But it will cost you a few thousand credits at L1 as opposed to a few hundred thousand at L11! :thumbsup


Nice! Thanks for the info! I'm gonna put it to good use! :woot

_________________
Yeah man I conquered this sucka! -Mac
Attitude check...Yeah, I'm really high! -Zoe

http://ssx.ozmonet.com/user/215479529


Top
 Profile  
 
PostPosted: Tue May 01, 2012 9:47 am  Post subject: Re: Another Mod Question  
Joined: Thu Apr 26, 2012 6:59 am
Rank: Rookie
kingbitty wrote:
I do know how the scoring bonus works for sure though. There are 3: rare, epic and legendary. These are worth +1, +2 and +3% boost on your score, applied to every base trick score and again there is no cap. So equipping 3 legendary scoring bonus mods would give you +9% on your score.



What is considered a "scoring" bonus mod? Trick bonus and trick multiplier?


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic
Go to page 1, 2  Next


Jump to:  



Information
Page 1 of 2 [ 36 posts ]  1, 2

Users browsing this forum: Jecked and 1 guest

Show or Hide Information
cron


Powered by phpBB® Forum Software © phpBB Group