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PostPosted: Sun Apr 22, 2012 7:45 pm  Post subject: So I've compiled all my thoughts of the game...  
Master Codfish
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... or at least many of the thoughts I have on it, one 4 documents, and I want to share it with you guys. My goal was to send all of this to Todd, but now that I've sent it to him, I'd also like to share these thoughts with you.

It's 16 pages of thoughts, and I'm just leaving them here for everyone to see. You are free to agree, disagree, mock me, rage, clap, or whatever you feel like saying after reading some bits! I'm harsh on some critics, but that's how I really am in person. I appreciate all of the work done by the team, and that's something I want them to know. Despite being really direct sometimes, I really do appreciate it. Most of all, they are really great people, and that's above and beyond any game.

I thought this deserved a thread because it's a huge list, and a very detailed one at that, and I mostly wanted to share. I do hope we get some discussion going on though, despite thinking no one will care enough to read. The 'essay' is divided into 4 parts:

- The Bad
- The Good
- Deadly Descents
- Suggestions & Thoughts

Each one is separate on its own document. Below are links to each of the 4 docs. They should open right within Mediafire when you click them.

http://www.mediafire.com/?185rnblg5xl9y

:)

Edit: I had to edit some stuff in the docs, I'll put them up asap.
2nd Edit: They're back on.

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PostPosted: Sun Apr 22, 2012 8:58 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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I... have no idea how to open these bakalhau :frusty
Isn't it just text though? I'm sure it's long, but spoilering it would work fine.
Click to reveal hidden content: show
...spoilering IS a word, spellcheck. Don't be upset! :shrug

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PostPosted: Sun Apr 22, 2012 9:25 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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MarcusAnnex wrote:
Click to reveal hidden content: show
...spoilering IS a word, spellcheck. Don't be upset! :shrug
Click to reveal hidden content: show
Actually "spoilering" is not a word. The word you're looking for is "spoiling"


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PostPosted: Sun Apr 22, 2012 9:41 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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seventy_X_Seven wrote:
MarcusAnnex wrote:
Click to reveal hidden content: show
...spoilering IS a word, spellcheck. Don't be upset! :shrug
Click to reveal hidden content: show
Actually "spoilering" is not a word. The word you're looking for is "spoiling"

Click to reveal hidden content: show
Oh I'm aware of spoiling, but would you consider hidden text 'spoiled'? Since I've applied a spoiler to it I would consider it spoilered, and the act of spoilering it... uh... spoilering. :frusty Bad wording but you know what I mean right? If anyone here works on cars we may get a more definitive answer as they 'spoil' cars.

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PostPosted: Sun Apr 22, 2012 10:22 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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MarcusAnnex wrote:
seventy_X_Seven wrote:
MarcusAnnex wrote:
Click to reveal hidden content: show
...spoilering IS a word, spellcheck. Don't be upset! :shrug
Click to reveal hidden content: show
Actually "spoilering" is not a word. The word you're looking for is "spoiling"

Click to reveal hidden content: show
Oh I'm aware of spoiling, but would you consider hidden text 'spoiled'? Since I've applied a spoiler to it I would consider it spoilered, and the act of spoilering it... uh... spoilering. :frusty Bad wording but you know what I mean right? If anyone here works on cars we may get a more definitive answer as they 'spoil' cars.


Click to reveal hidden content: show
As its not a park bench for the spoilering (unless necessary) :x

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PostPosted: Sun Apr 22, 2012 11:30 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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Somehow i can't read what you wrote. The link does work, but i have an empty page.
Why not posting it here? Seems interesting.


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PostPosted: Sun Apr 22, 2012 11:48 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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Here is -hopefully- his first post.


Click to reveal hidden content: show
- Tree Deadly Descent: Underwhelming too on a lot of levels. The run itself is soooo linear, way too linear in my view. I honestly had hopes, back during development time, it would be so much more than this (like many of the DDs, but I'll get there). I thought you'd take inspiration from Intimidator, I had more of a rush there even after 10 times riding down it than I had on this DD on the first try. And I honestly didn't hold back, I played normally like if it was a race. Oh and I didn't put any armor on to make it more interesting, but it didn't make it any funner to ride down on. I know I can play this game in some major ways, but I don't imagine a lot of people having fun with this one, even with armor. It wasn't spectacular in any sense too - which is something I thought all DDs should be, and is something that, again, I'll get too later.

- Armor: I don't think it should be in the game. It makes things too easy, I believe even for more casual players. It really, really, makes things too easy. I know explore times/scores must've been set with armor in mind, but I'd rather have them scaled back, and have no armor in the game. Why does it regenerate too? Why do so many devs feel the need to regenerate everything in a game? Why not make the armor bar larger? Why not make the bar decrease less when you hit something? When we take a look at an armor bar, we always think "that's how much armor I have". Yet, we have double of whatever is displayed, because it always regenerates. I don't think this makes any sense whatsoever. It's not a dealbreaker, but I'm here to nitpick on everything and everything.


- Rock Deadly Descent: A good one. I did this one without armor too. I think I failed it once (or was it twice?). Regardless, I did have fun with it. It was definitely much harder than Trees, and that was good in my opinion. I liked how it split up in two paths. It was linear too, but the challenge was much greater. I think rocks just provide more of a challenge, so being linear in this case is not so bad. I had more expectations for this one too though.
- Health: I understand the need for the Health mecanic. I just don't really know why it has to regenerate.


- Darkness Deadly Descent:
I didn't try this one without headlamp. I'm gonna do a run right now. That was better than with the headlamp on. It also allowed me to remember that when you hit Tricky, the world gets more colorful. I've yet to understand why'd you put that in, but it's not something I hate, it's just something I'd rather have the choice of choosing. I didn't expect Darkness to be here. I expected it to be somewhere really dark, I don't know, Alaska, somewhere, but not there. But I think it worked out quite well. I think an open track would've been better, but I know there has to be some variety too. I think this DD is too narrow because it's in a cave. It's visually cool, specially without headlamps on. I'd rank this one in the middle somewhere. Most of what I said is personal opinion too.
- Headlamp: I like them. They're nice. They're a cool visual effect, the only need for them is on Darkness and they do help you see better. I don't think they're a must though. I like using them at night, regardless of whether I need them or not.



- Ice Deadly Descent:
This was an easy one without ice axes (I've never even used I think). I just had to be a little bit more careful than usual. I think that's a huge flaw of the DDs by the way. Ice without ice picks is always challenging just like it was in previous SSX games, and I need to be sharp to keep myself riding. As such, the gameplay was fun, but underwhelming at the same time. The track was too, in my opinion.
- Ice Axe: Haven't really tried them... So I can't give my opinion on them. My view, having not used them, is that I never want to. I'm nearly sure they'll take out the fun of the ice courses that 'require' them. I just them losing their bit of originality if I can use ice picks. Nevertheless, I really should try them. Maybe they have a use bar or something, so you can't use them all the time. Well, I do think they have one... I'm neutral on this one, I can't be unfair here.


- Cold Deadly Descent: The tracks always look great in this range, despite them being the most barren. It's how I'd expect Antarctica to look like in SSX. However, this DD has nothing deadly about it. With thermal protection, you can play this track like you play all the other ones. There aren't long enough shadow spots, or if there are, I've yet to see them, and that probably means they're in spots people will run through very few times. It's very easy to get boost here too, so not having boost isn't a problem at all. Even if you didn't have boost, a lot of shadow parts have flares in them, so... I don't know. I don't understand why'd you put flares there. Wouldn't it be smarter if you encouraged people to use the terrain to their advantage, since you can ride and jump off of anywhere, and that it was actually a bullet point of the game? You can come out of many shadow spots which aren't caves by carving hard against the small ice walls and jumping off them. Wouldn't it make the player feel more 'awesome' doing that, and make not having boost enough of a danger that you need to look out for alternatives, rather than giving them free boost? Of course I don't know how more casual people feel, but c'mon, if this is supposed to be a deadly descent... I've run a race on a backcountry track without thermal protection and nearly made it to the end - now that's challenging, and you're wondering why I don't do that on the DD too... Well...
- Thermal Protection: With or without this, cold is a feature that's brought down by a visual effect that is so present in today's games, yet does nothing but get in the way of gameplay. Cold is too easy with protection, it's very challenging without it, but it's just annoying in the end, because of the ice effect all over your screen. It's overdone, very overdone in my opinion. When I'm down to low core temperature, that means I need to look out for areas in the sun. But I can't do that, because the entirity of my screen, except for my rider and what's immediately in front of me, is completely covered in ice. I've tried but I can't understand why'd anyone do an effect like that. I'm trying to look to my sides and beyond, looking for an alternative, but I can't! Everything's covered. In the time of biggest need of the whole of my screen, it's just covered in some ice. There's a whole bunch of ways you could represent low core temperature. Halo lets you know when you're low on armor and health in one of the best ways I've seen, with trademark sounds that are instantly recognizable after a couple play sessions. The screen is never covered by anything, it's merely sounds, and yet I've never seen a game that lets me know so well I need to take cover. I like the effect but the game doesn't really need it and it's only getting in the way.





- Thin Air Deadly Descent:
Dreadful. Sorry I can't put it any other way. The course is unremarkable, and I feel absolutely no sense of danger whatsoever. R3 (at least on classic controls) was a very poor choice for the oxygen tank. As someone way too used to classic controls, I found myself mistiming jumps, missing flips, spins, or tricks because R3 confused me way too much. You could say I could get used to it but c'mon, no one wants to do that DD again after the first time... It's easily the worst, where it should arguably be the best, on the most iconic mountain of the planet.
- Oxygen: Dreadful once again. I never felt an ounce of danger. I just felt like mashing my R3 button to get the damn black off my screen. Really annoying. Much worse than ice. I could do without having to race these courses again on Explore... I think there were much better options to represent low oxygen, and much better options to make the deadly descent hard, while still focusing on oxygen.


- Snow Deadly Descent: Eh... Confusing. Not particularly mindblowing. It's fine though, I like it.
- Camera POV: I don't have much to comment on the DD itself because the camera bugs me. If the ideia was to give you a good view of the avalanche, why not have a standard camera but pulled all the way back...? Even more than what we get in other, non DD drops with avalanches. Beause on those, I never actually get to see an avalanche even though the camer is further back. What frustrates me the most is how many tracks have been ruined, for me, for using this camera. Going into the game I thought this was a one time deal on the DD, but it happens there are more tracks with the inverted camera and I can't wait but feel that I just don't wanna play them on Explore... If you had planned such a drastic change in here, why not give us a few options? Like let us choose how we want turning controls to be. Or how do we want the camera to be.

- Gravity Deadly Descent:
Easily the best one. With or without wingsuit. I did it without, I'm doing it right now with it. It's the most impressive DD visually too. There's a great sense of that place being really, really out of this world. The mood hits the spot. That's where other tracks fail to me - the mood is not there.
- Wingsuit: The best addition in terms of equipment, by far. It's taking me a good while to get used to it, but I like it so far, and you have to know when to use it, and how to use it. There's a nice management mini game going on, as it doesn't last forever. I'm not sure how I feel about being able to use it in other regions though...

- Whiteout Deadly Descent: Hum... Mixed feelings. It took me 20 tries to beat it without pulse goggles. I have yet to use them. One time I went to Explore and randomly chose a run, I chose one on New Zealand, Thunderbird. And it was awesome. No pulse goggles, no armor, just me and the mountain. I had fun like I hadn't had in World Tour after 5/9 DDs. I felt it was dangerous, I felt lost, but in a good way. The DD has crevasses all over the place so I restarted a lot. And while it was frustrating, the fact I was racing against someone made it more challening, and I couldn't just chicken out an ride slowly. Even restarting it and feling frustrated, I liked it more than most of the others. The course, and all the whiteout courses, are visually very bland though. Snow Jam in SSX3, while not as thick with the fog, had an atmosphere none of the whiteout tracks had. I truly think you could've done more visually, have it have a fantastic mood. As it is, they're just a bland gray all over the place. Something like what I've attached (pic1, I play on an emulator and 2000x1600 resolution so it screws the videos. I own the games and the PS2 of course) would have an incredible mood and would be much more interesting visually. It just needed to have more fog of course. But that's an example, I'm sure that you, as game developers, could come up with more, and even better ideias. I liked that on the DD, there was one small part with no fog. I think it'd be interesting if you played around more with varying levels of fog. Make it not always so hard to see, have some... Safe havens. Without pulse goggles, it felt so relieving to have some meters without fog.
- Pulse Goggles:Haven't played with them, so I can't really comment on them. But if I haven't used them so far, it's because there's probably a good reason in my head.



- Death Zone: Awesome! Himalayas redeemed! Why is it not on Mt. Everest though? It'd make more sense to switch the DD mountain with this one heh. The track had a nice blizzard, but visually I thought it was all over the place. It felt like you grabbed parts from each range and pasted them there. It didn't feel like it was on Himalayas. I really like the track though, with all the different things to it. The best way to end World Tour, definitely.


- General DDs: Why are these easier than backcountry peaks? I don't think that makes any sense. I thought the DDs were the most... DDs on earth? Why is it that right next to them, there's 3 drops twice as difficult? (I'm looking at you Patagonia, Alps) From a game design point, and from whatever little I know, it makes little sense. These 'bosses' as you described them, are easier than trash mobs (MMO term). You also made the bosses too easy by giving the player equipment that is just too good. I think no equipment, but fine tuned tracks would've been great. Of course, equipment is nice, but between what I have right now, and having nothing, I'd prefer nothing (excluding wingsuit). There's so many weird things going on. Cold DD is nearly impossible with protection, yet with it, it's way too easy. It's either 8 or 80, it's like there's no middle ground. Then there's the gravity DD, which is just right without a wingsuit, it's easy with one, but yet it's still very fun. Then, the other gravity drops are too hard no matter what. I understand there's a lot of newcomers, but in my view you made the DDs too easy even for them, by giving equipment that shoots your survival rate to 100% that costs next to nothing. Armor is too overpowered in my view, for drops that aren't really that hard, like tree DD. I've just tried ice DD with axes, and I was playing like ice didn't matter. I don't know whether I'm right here, it's just how I feel. Darkness will feel unfair to many, because it's about pits players can't see, and that's a feeling no equipment can change. Difficulty, equipment, random crevasses, everything is all over the place on the 9 DDs. I imagine, for most of the player base, some of the DDs being easy to achieve gold on explore, with legendary equipment and level 10. At the same time, I imagine some of them beeing too hard or unfair no matter what (oxygen, darkness). There's just no cohesion, things don't seem to be balanced enough, one DD is not deadly at all, another is randomly deadly with no fault of the player.
-

P.S. I reformatted the headings. It didn't copy over.


Last edited by BraveDude8 on Sun Apr 22, 2012 11:56 pm, edited 2 times in total.

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PostPosted: Sun Apr 22, 2012 11:52 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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Put what you want to "spoiler" between hide tags like this:

[hide] spoilers here [/hide]

That will hide what you want to hide. You can also create a little header by putting it like this:

[hide=header] spoilers here [/hide]

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PostPosted: Sun Apr 22, 2012 11:57 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
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gondee wrote:
Put what you want to "spoiler" between hide tags like this:

Click to reveal hidden content: show
spoilers here


That will hide what you want to hide. You can also create a little header by putting it like this:

header | Click to reveal hidden content
spoilers here



Thank you Gondee!


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PostPosted: Mon Apr 23, 2012 2:49 am  Post subject: Re: So I've compiled all my thoughts of the game...  
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That was a good read i agreed with alot of that.

The main thing that i do disagree on is the controls especially for race it events, i don't find them that responsive at all. I'm not sure if that is due to the controls themselves or how the tracks are designed in general but i really think they should be alot more responsive. With trick it you can slow down at points so its not much of an issue but that's not the case with Race.

In this version of ssx to post fast times you spent most of the time time trying to avoiding bumps in the road that can send you flying in the air that you can't always see, trees, rocks, rails and kickers. To avoid all of these you have to thread the needle alot of the time and the controls from my perspective do not allow you to do that with any consistency. I often find myself playing a race track for an hour and only get down the drop once or twice in that time because its so easy to get caught out by one of those things.

I just get a all or nothing feeling with the steering, you can make a 20 degree turn and a 80 degree turn easily enough but anything in between or outside of that is difficult, obviously the steering while boosting should not be as responsive when not but i think they should be closer and smoother.

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PostPosted: Mon Apr 23, 2012 5:35 am  Post subject: Re: So I've compiled all my thoughts of the game...  
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Can you guys not open the documents within Mediafire? When I click a file, it opens in my browser and I can read everything there. If that's not working, you can right-click a file, choose save as, and save the document to your PC. Then you can open them with Word or Open Office or another program similar to them.

If no one can read them I'll post the text here when I get home from college.

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PostPosted: Mon Apr 23, 2012 7:20 am  Post subject: Re: So I've compiled all my thoughts of the game...  
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You write down more or less the same what I would. One thing I do not agree on is your evaluation of the backcountry drops. They are fun and challenging but except of a very few gold-times/records I had no problems until now and I finished gold all except Africa/Alps/Hymalaya/NZ, where in Alps/NZ I only have to finish parts of the Backcountry drops. I will come back to this topic after finishing all of them ;)

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PostPosted: Mon Apr 23, 2012 7:52 am  Post subject: Re: So I've compiled all my thoughts of the game...  
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They open fine for me :) I only just had a quick glance at the DDs part.

They needed to keep the actual Deadly Descents somewhat easy so they can be completed in the World Tour. last thing I would want is to have a game where the "tutorial" is very hard and makes people give up.
Admittedly i wish all the DDs were alot more challenging and vary but oh well.

The some of the backcountry peaks are harder but they're mostly easier. The one of the designs for the Tree DD was basically Thunderbird in NZ which is alot harder (apparently), just with added fog. Now i would love that as the actual DD but it's still there so oh well.
I think backcountry drops are essentially just a collection of potential DDs that didn't make the cut and i'm fine with that and understand why they're not necessairly easier than the actual DD...

If that makes sense? :lol


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PostPosted: Mon Apr 23, 2012 10:18 am  Post subject: Re: So I've compiled all my thoughts of the game...  
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Read the Deadly Descents section so far.

My Thoughts: | Click to reveal hidden content
-I agree that Trees is too linear. We need real-time falling tree physics or something to shake things up on consecutive runs.
-I do believe armor should be less protective, but not abandoned entirely. Racing down One Way Ticket would be quite a chore without armor.
-Also, I'm okay with armor/health regeneration since it only regenerates to a certain point. It's like how shields regenerate in shooters.
-Darkness is intense, I love it. I feel like pits aren't difficult to anticipate once you learn the general style of the caves. But that's just me.
-Ice Axes aren't so necessary when Surviving, but in a Race, they can definitely pull you out of some tight spots. The thing is, they still don't give you full control, so you still have to consider how slick the ice is 90% of the time.
-I feel like Cold is enough. When racing I should, in theory, be going fast enough to avoid freezing at any given time, and when tricking, I like having strong enough solar so that I don't need to worry much about where I land. In survival, however, the challenge is still there, regardless of how strong your solar is.
-Thin Air... Oxygen just works on Standard. Once you play it a few times triggering the Oxygen becomes quite fluid. I find it quite fun, actually. I mean, I do feel for Classic users, but I don't feel it's fair to bash Oxygen because of it's near incompatibility with Classic controls. The fact that it can't work comfortably with a decade-old control scheme doesn't make it a bad mechanic. Why else did they change the control scheme in the first place?
-Avalanche is way too easy. I want to feel like the Avalanche could actually catch up to me. I do feel the reverse camera makes it more intense, though, and I like how they made it work, even if it involves some guesswork when racing down.
-Gravity is also too easy. Last Call and Vengeance are much better, and I'd say Code Blue is comparable in difficulty.
-White Out is fun. Yes, it basically takes memorization. Oh well. Memorizing a track is nearly natural, anyway. As far as scenery goes, I mean, is it supposed to be very visual? It's supposed to be complete white out...
-Death Zone, also too easy. It's crazy fun, but as a survive track it's a joke.

Overall, I feel like including the DDs in the dumbed down World Tour terribly skewed their difficulty. They should have been deadlier. TBH the only one that truly feels deadly is Rock. But they were fun despite their facile nature.

Thanks for this bakalhau. Can't wait to read the rest! :)

EDIT: Okay, read through the rest.

I like that you stressed having OPTIONS. That is so important. Sure, some people don't like lobbies, but some people like chilling waiting for a head-to-head race to start. Stuff like that. The game should try to accommodate all audiences with respect to event structure, audio options, visual elements, etc.

And the store. I agree that the store is very underwhelming. I'd love a more traditional store in which all items are visible, but your purchase options are limited by your character's total XP. That way, someone can't farm credits from a global event and go buy the Level 11 Legendary Speed Board in the first few hours of playing.

There are only a few things that I blatantly disagree with: | Click to reveal hidden content
Rewinds. The way you describe it, it seems like you want to be able to rewind during a race and have a redo as if you never fell into that pit. What sense does that make? Now, I personally do like an unforgiving game, but regardless, if you fall into a pit, you should be punished to some degree. The clock and the other racers shouldn't reverse just so you can right your mistake. When you reset back in the old games, the other racers didn't all of a sudden reset as well.
As far as Trick goes, I don't think the penalty is too soft. Every rewind chips away at your points as well as your combo. That multiplied by 20x flow can be a serious hit, especially if it takes you multiple rewinds to properly right yourself. Even half a million points can stop you from passing that next person on your leaderboard. It could be a little harsher, but it's fair as it is. I mean, resets didn't touch your points at all in the old games.

Also, the soundtrack. Your claim that it's the worst of the series so far is really brazen, even though we all know it's purely opinion. Everyone has different tastes. I personally believe it's the best soundtrack we've had, SSX3 being a close second. This game's soundtrack fits its mood so well.


Lastly, I'll repost something I posted in another thread. It relates to things you talked about regarding dynamic environments, as well as menus.
More blabbering: | Click to reveal hidden content
MdX MaxX wrote:
1) Dynamic environments.
We have avalanches, but that's not enough. I miss SSX3's falling trees, rocks, and icicles, unstable ground (The Throne), strong winds that significantly alter your trajectory (Ruthless), shifting rails/logs, and other random things like that. They made the courses feel so much more alive. With many more things possible with this gen of consoles (and even the next gen, if the sequel waits until then), more beautiful and exciting dynamic environments are certainly possible.
I want to see Trees snapping and falling toward me on Mount Robson. I want to see a huge lightning bolt hit the snow or trees 50 feet in front of me and do some damage to the terrain. I want wind to threaten to throw me into the side of the mountain. I want avalanches to actually have the possibility of catching up to me. I want to see snow, rain, sleet, hail, acid rain, and whatever else falls from the sky. Sometimes, I'd even like the ground to fall and send me into a crevasse if I ride over it too slowly (not too often, though, lol).
The tracks of this iteration of SSX are spectacular, but the addition of dynamic environmental effects will increase their appeal many times over in my opinion.

That being said, here are some ideas I have for new/updated Deadly Descents:
Wind: Every jump you make puts you at risk of hitting something you didn't intend to hit. The wingsuit is nearly unmanageable in this weather. Gear: Armor
Lightning: Lightning is striking down trees, blasting puddles of water into the snow, starting fires at random spots, and threatening to blind you every strike, and the thunder rumbles the ground and always threatens to start an avalanche. Gear: Armor, Solar Goggles (protect your eyes from the light)
Ground: The mountain is more, or should I say, less, than meets the eye. Avoid spots of loose ground in order to make it down in one piece. Gear: Wingsuit, Enhanced Pulse Goggles (give subtle warning of loose ground)
Hail: The hail is falling hard and will beat you senseless if you don't take cover in the tunnels. (Basically the opposite of Cold.) Gear: Armor
Metal: You've got huge crevasses that even the Wingsuit can't cross. Use the various rails bridging the gaps to your advantage. Gear: Wingsuit, Metal Boots (increased rail attraction)
Trees: Trees should be updated with falling trees and trees that shift/fall when you grind them.
Rock: Rock should be updated with loose rock falling from the wall, and maybe even a boulder that chases you down the track if you stir up too much activity.

Aaaaand
2) More Epic Menu Screens.
Don't get me wrong, SSX's menu screens are pretty chill and cool-looking. But what happened to having menus like SSX Tricky's? In Tricky, EVERY screen just screamed EPIC. Title, Mode Select, Character Select, Track Select, all of it, it was all just EPIC. It all made you feel like you were about to do something BIG, which you were. I really love all the 3D and dynamic transitions used in SSX Tricky's menus. Hopefully we'll see a similar system in a sequel to SSX? If not, can we at least have 3D Character/Board models on the Character Select/Equipment screen?

Wow, this turned out much longer than I had expected. :lol

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PostPosted: Mon Apr 23, 2012 4:01 pm  Post subject: Re: So I've compiled all my thoughts of the game...  
Joined: Mon Nov 21, 2011 2:24 am
Rank: Rookie
Location: UK
PSN: SimmieGTR
Good write up, after 6 weeks of playing Sums up the way I feel about this game. Not the best SSX in the series ?

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