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PostPosted: Tue Oct 30, 2007 9:47 pm  Post subject: Wormhole testing for SSX Blur  
SSX On Tour: Racing: #1
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Can't quite figure out if SSX Blur is glitch-free in the wh sense but from what i'm noticing... E.A did a much better job not allowing the reset timer to be penetrated. Trying to be optimistic here. :heh I'll edit the more wh's I come across. So far i've searched each track wh's with examples of: Old tracks with same wh's, handplanting on rails to get into wh, open wh (easily viewable on tracks), off-limit wh's.

Consensus so far:
Seems they have done a very good job in doing many things. Some of the wh's in SSX3 and On tour are still in Blur, but the off limits areas seemed to of been expanded further out. Also, uses the technique of handplanting on the rail and leaning into wh (the part that is still stuck in snow) seems to not work anymore because I haven't been able to handplant at the beginning of a rail. The part stuck in the snow anyway.

Ruthless

http://useruploads.mythica.org/view/rut ... 1.wmv.html

http://useruploads.mythica.org/view/rut ... 2.wmv.html

http://useruploads.mythica.org/view/rut ... 3.wmv.html

Spring Break

None found yet.

On The Rocks

None found yet.

Happiness

http://useruploads.mythica.org/view/hap ... e.wmv.html

Snowjam
http://useruploads.mythica.org/view/sno ... e.wmv.html

Wild Tree Fun
None found yet.

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Last edited by IceXtreme on Sun Dec 16, 2007 3:50 pm, edited 1 time in total.

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PostPosted: Wed Oct 31, 2007 4:40 pm  Post subject:   
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XBL: gondeeSSX
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I'm not surprised about that dude - RE made a vid of most of the wormholes and we sent it to EA Montreal for them to use to fix the other wormholes.

Thanks for doing this, btw. :yes

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PostPosted: Sun Dec 16, 2007 3:54 pm  Post subject:   
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Updated what I have found so far. Still searching for more...

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PostPosted: Mon Dec 17, 2007 4:26 pm  Post subject:   
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Awesome, good to know they filled all the holes in their tracks this time. Even though hardly anyone plays it, at least we can rest assured that there aren't any obvious wormholes in the game.

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PostPosted: Tue Dec 18, 2007 1:31 pm  Post subject:   
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Seems like they fixed the sides of the tracks. Try going through the ground using a rail.

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PostPosted: Tue Jul 08, 2008 4:59 am  Post subject:   
Joined: Thu Jul 03, 2008 4:37 am
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Location: Yerevan, Armenia
I know a glitch in SSX Blur don excist


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PostPosted: Sun May 29, 2011 1:47 am  Post subject: Re: Wormhole testing for SSX Blur  
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I just picked this game up last week and for the most part it isn't horrible. Sadly though, I found a wormhole on History Lesson freestyle event. It was a pretty big one, makes me think there are still others but the obvious ones were gone at least. I could put up a video if needed, I also was able to use a few benefiting selects tricks on ruthless.

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By obiws

(19:57:20) gondee: how does one master the dweeng


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PostPosted: Sun May 29, 2011 1:10 pm  Post subject: Re: Wormhole testing for SSX Blur  
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Location: York, United Kingdom
PSN: Kubi-ssx
wormhole after a week of play
skillage in da village

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PostPosted: Sun May 29, 2011 2:57 pm  Post subject: Re: Wormhole testing for SSX Blur  
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Kubi wrote:
wormhole after a week of play
skillage in da village

Make a video if you don't mind, Kubi, if you can anyway. :)

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PostPosted: Sun May 29, 2011 3:13 pm  Post subject: Re: Wormhole testing for SSX Blur  
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PSN: ruchie123
i really think there wouldnt be wormholes in the game like seriously


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PostPosted: Sun May 29, 2011 9:55 pm  Post subject: Re: Wormhole testing for SSX Blur  
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I think you have us confused G. I'll post the video in a little while though :P

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(19:57:20) gondee: how does one master the dweeng


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PostPosted: Mon May 30, 2011 2:16 am  Post subject: Re: Wormhole testing for SSX Blur  
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Ok here it is, I would skip to about 2:00 minutes in because it took a little longer to get to where I needed.





The good news was my game didn't crash after my event timed out. I just went back to the top of peak 3.

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(19:57:20) gondee: how does one master the dweeng


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PostPosted: Mon May 30, 2011 12:36 pm  Post subject: Re: Wormhole testing for SSX Blur  
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Okay, so there are wormholes - now the question is, are there any beneficial wormholes? If all wormholes do is put you into an infinite reset loop, then we don't have to worry about them.

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PostPosted: Fri Jun 03, 2011 6:18 pm  Post subject: Re: Wormhole testing for SSX Blur  
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It seems they didn't change it from SOT. Wormholes in SOT are generally less useful than in SSX3, as they can only be useful if the track has loaded, and the track doesn't load that much in advance (while in SSX3 the whole track is loaded). IIRC only 1 useful wh was found in SOT, the BTS one that saves ~1 sec.

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PostPosted: Fri Jun 03, 2011 10:25 pm  Post subject: Re: Wormhole testing for SSX Blur  
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I still think over time I might find a few more wh's. The one I did manage to find I wasn't even looking for, but once I've played the game a little more I'll dig around for some.

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(19:57:20) gondee: how does one master the dweeng


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