There is a strong chance your question may be answered here. Give a read, feel free to add more to this thread though I may or may not be able to keep up with the updates.
99.98% of this thread was complied by whoozwah. The other .02% was done by vix.
This thread has potential spoilers in it...
New game modes:
- 3-2-1-GO! events: When looking at your wall or browsing the globe you will now see certain events indicated as 3-2-1-GO! These events allow you to compete with up to 5 riders simultaneously in fast paced trick it and race it heats.
- Freeride mode: The other new way to play SSX in this update is one of the most requested modes from our community - freeride. Navigate to any drop on the globe in explore, and before selecting your track you will now see a button callout in the bottom left of the screen called freeride. This is a HUD-less game mode.
Fixes and improvements:
- Geotags: There was an issue with collecting a large amount of geotags that resulted in crash. This issue is now fixed and you are free to once again hunt geotags to your hearts content.
- Money: We have fixed and issue with earning a large number of credits in your bank. Having a couple billion credits in you bank can now be considered only a good thing.
- Lifetime Earnings: We have now also fixed the lifetime earnings display. So if you are a multi-billionaire, you will once again be able to reflect upon all of your great triumphs each time you look at the main menu.
- GE Badges: If you have not already earned any of these 3 GE badges, we will be granting them to you automatically when you join any global event. "Part of the crowd" "I want to belong" and "Bandwagon". We have also fixed a rare problem with "The gold miner" not unlocking correctly for some players.
- Ridernet Lag: If you are a popular player with many friends, you have probably grown frustrated with the speed and performance of the ridernet menu. This is now much improved.
- GE info: Players with many friends have also likely experienced an issue with ridernet not remembering some of your GE information, or even the fact that you had paid and entered certain events from time to time. The saving and loading of this information has also been greatly improved.
- Previous Tuner Pack Info | Click to reveal hidden content
- Tuner Pack Info
Todd Batty wrote:
We're working on a larger tuner pack, but just to keep things interesting we made a few minor tweeks to GE's that are now in effect.
-made the 'low roller' range have longer events in general to help accomodate players who can't play during peak hours
-made sure there is an event on all peaks in each range for achievement hunters
-went from 2 survival events on each range to 1, and made them a bit longer
-added a $5M, 5min race and trick event into Saturday and Sundays ranges. These will be The Hammer (trick) and Old School (race) on Saturday and JT2 (trick) and Last to Hit (Race) on Sunday
The ultra-short event is interesting. We tried it today. Might not work, hard to say. Crazy intense though, it's almost not enough time for a single trick run on those drops and barely enough time for 2 tries at race.
- Previous Tuner Pack Info | Click to reveal hidden content
Todd Batty wrote:Siberia lighting changes:
Boris, Vapor Trail changed from overcast cloudy to dusk orange
Boris, Big Show changed from overcast cloudy to dusk orange
Boris, Diamondback changed from overcast cloudy to dusk orange
Africa lighting changes:
Meru, Corkscrew changed from night cloudy to dusk orange
Patagonia lighting changes:
Cerro Torre, Last Call changed from overcast cloudy to night clear
Cerro Torre, Vengeance changed from overcast cloudy to night clear
Cerro Torre, Code Blue changed from overcast cloudy to night clear
Himalayas lighting changes:
Everest, Burnout changed from stormy to dusk purple
Chomo Lonzo, Fall from Grace changed from stormy to dusk purple
Himalayas environmental changes:
Everest, Burnout, Race it removed O2 requirement
Everest, Burnout, Trick it removed O2 requirement
Chomo Lonzo, Fall from Grace, Race it removed O2 requirement
Chomo Lonzo, Fall from Grace, Trick it removed O2 requirement
- Previous Tuner Pack info | Click to reveal hidden content
Todd Batty wrote:
Just a heads up we are pushing the latest GE settings out tonight. Probably very late, I'm guessing around 2am PST.
So starting tomorrow there will only be GE's on 3 ranges: a 'high-roller' range, a casual player range and Mt. Eddie.
There will only be @10 events per range, mostly on feature peaks to begin.
You should see a banner in the main menu that will take you directly to the highest entry drop on the high roller range.
The featured ranges will change every day, as will the events on Mt. Eddie.
Mt. Eddie will have a mix of cheap and high entry fee events, and always a low-level gear restricted event that should be useful for new characters who you haven't leveled up yet.
Not 100% sure but there may also be some extra XP floating around in GE's this week. If not, soon I hope.
That's all. Hope this works out well!
For those who are interested, here is the schedule for week one:
Tues: Alps (high), Alaska (low)
Wed: Hima (high), Siberia (low)
Thur: Rockies (high), NZ (low)
Fri: Siberia (high), Antarctica (low)
Sat: NZ (high), Hima (low)
Sun: Alaska (high), Rockies (low)
Mon: Patagonia (high), Alps (low)
Also, the new events begin as old events end so it is a gradual rather than a sudden rollover. So for the first 24 hrs or so there will still be some straggler events around in other ranges until they end.
Finally, we have fixed our week-long free event to ensure it will hit 50K again each week starting this week. Sorry it missed hitting that the past couple weeks!
MrPanic wrote:What is the longest time a event can last now on a featured range?
I believe other than the week-long free event it is 1hr max. Generally 15,30,45,60 is how we allocated each event type for race and trick and 45,60 for survive.
Proactively, here's a bug that is going to surface that you should be prepared for:
If you are on your FIRST survive run in an event and it ends before you die you will get a DNP. Sorry. My adivce is to just sabotage your first run then have at it. It won't be an issue in any subsequent runs - if the event ends and you're still going you will be credited with the distance you covered up to that point.
We're looking into this right now. Again, sorry.
Also, you can still set up and compete in custom events anywhere on the globe.
- Mt. Eddie Pack - $5.99 - Released May 1, 2012
- Mt. Eddie – an over the top, TRICKY inspired, ultra-long track (9 drops)
- Retro music tracks including two from previous SSX games
- Classic Characters Pack - $5.99 - Released May 1, 2012
- SSX classic cast featuring 7 characters
- Retro Eddie
- Retro Elise
- Retro Psymon
- Retro Zoe
- Retro Kaori
- Retro Moby
- Retro Mac
- Each character comes with an assortment of outfit colourways
- 7 unique snowboards – one for each of the characters in the pack
- Mt. Eddie & Classic Characters Pack - $7.99 - Released May 1, 2012
- Everything in the Mt. Eddie Pack
- Everything in the SSX Classic Characters Pack
- Eddie and Travis/Board Combo - Free - Released April 3, 2012
- Two characters that were pre-order & special offer – Eddie Wachowski & Travis Rice
- Character-specific ultimate snowboards – one each for Eddie, Mac, Elise, Kaori & Zoe; Travis Rice signature board
- A level 4 Geotag
IF YOUR GAME IS LOCKING UP
If your game locks up at the start of the avalanche deadly descent or any of the other reverse camera levels, the day one patch solved this. It's a bug with classic controls. If you cannot update your game (ie, your console is not connected to the internet), you can do the following to alleviate the problem:
Batty wrote:Just switch to regular controls before jumping out of heli, then you can switch immediately back to classic controls.
I think this occurs on both the DD warm-up and DD so he will have to do it both
And please also pass on our sincere apologies for the inconvenience.
- This is the first game that has "spoilers" in it in the form of a mini story. There is a Spoiler Discussion Thread that can be found here: viewtopic.php?f=18&t=9923
- If you choose to post spoilers outside of this thread, you MUST use the hide tags.
[hide]spoiler goes here[/hide]
- Trick system is called Flow. It's designed to eliminate/punish exploits. Your flow multiplier will fluctuate based on your continuous string of tricks and momentum going down a run.
- If you get a high multiplier and bail, you can still maintain a modest multiplier based on your performance in the run up to that point.
- No handplants. They're counter-intuitive to Flow.
- Natural halfpipes WILL drop your flow if you stay in it too long. It is desirable to hit it once or twice and move on to maintain momentum going down the run.
- There is a trick combo mechanic which is time based. The bigger the trick, the longer the combo stays alive before it eventually times out and gets added to the overall score.
- You can accrue bonus points for "cashing in" a long combo so there is definite incentive to try to keep a combo going for as long as possible.
- manuals are present and can still be used to keep your combo going like in the past.
- hitting flares get you a bit of boost as it's considered a trick and keeps your combo going.
- Performing duplicate tricks will cause your flow multiplier to begin dropping.
---General Trick info---
- There are 12 base grabs, all tweakable.
- Once you enter Tricky state those grabs are upgraded to ubers which are also all tweakable.
- Once you enter Super Tricky, those grabs are upgraded yet again to super ubers which are also all tweakable.
- It is at this point that you have access to your chosen character's signature uber trick. You also have unlimited boost as long as you keep Super Tricky mode alive.
- It is necessary to keep a trick combo going to maintain Super Tricky mode.
- There are 6 base grind tricks, 6 uber grinds, 6 super uber grinds accessible in their respective Tricky modes.
- There is no uber trick setup a la SSX 3. Everyone has the same set of tricks except for signature ubers.
- uber tricks can be held out which starts a loop in the animation until released.
- It is undesirable to change tricks mid jump. Your best bet is to choose a grab and a rotation and hold it for the duration of the jump.
- Manually initiated grinds on sharp edges are worth more points than red rail grinds.
- The longer you preload your jump it preps the helicopter to line up with your jump so you can trick off it.
- You need to let go of the trick before you hit the ground to land a trick successfully and the level of trick it is determines how long you can hold it before you must let go.
- The playable characters in the game are: Mac, Elise, Kaori, Moby, Zoe, Psymon, Griff, Tane, Alex, Thor, Eddie, and Travis Rice.
- You unlock characters by playing through World Tour or by buying them with credits earned in Explore.
- Every character has full voice acting (except Travis Rice) and are all done by new voice actors.
- DJ Atomika is returning and his voice actor is reprising his role.
- Characters will have some lines in their native languages as well as in English.
- The characters will interact back and forth with the helicopter pilots.
- The three helicopter pilots in the game are: Red, Dragonfly and Wizard.
- The pilots are predetermined by mountain range and as such you cannot manually choose your pilot.
- You cannot play as the pilots.
- Each character only has 1 base outfit. There are 256 recolors for each character. 16 colors on top and bottom. Each of these 256 recolors have glowing versions which brings the total outfit tally for each character to 512.
- Outfits can also have attribute perks attached to them such as big head, big hands etc.
- There is no color wheel for easily choosing which recolor you want. They show up semi-randomly in the storefront each time you open it.
- The required gear for rock, trees and avalanche is armor which requires no user interaction.
- The required gear for cold is solar panels which requires no user interaction.
- The required gear for ice is ice axes which requires no user interaction.
- The required gear for whiteout is pulse goggles which requires no user interaction.
- The required gear for darkness is the headlamp which requires no user interaction.
- The required gear for gravity is the wingsuit which is manually controlled.
- The required gear for thin air is the oxygen tank which is manually controlled.
- Survival gear will wear out over time as you're doing a run but resets to full strength if you restart or start a new run.
- There are roughly 1,000 boards (approximately 700 of which are community submitted) with semi-randomly generated stats.
- Not all the Facebook boards made it into the game for licensing reasons.
- Board designs are not interchangeable.
- Most boards can be sold back.
---Stats and Progression---
- Geotags are user-generated collectibles that you can place at any time while you're playing as long as you have one equipped.
- There are 2 types of Geotags. The user generated Geotags are circular orbs and are worth varying amounts based on how long it's been in the world.
- Each Geotag has a max value and it has a 24hr countdown timer. For the player that places it, the value increases over time from drop to expiration. For players looking to pick it up, the value decreases over time from drop to expiration.
- The amount of Geotags you can carry at a time increases as you level up.
- The preset ones are snowflakes a la SSX/Tricky and are worth varying amounts of credits when picked up.
- When you collect a snowflake it's gone forever regardless of what character you used to pick it up.
- Fireworks go off when you collect a snowflake but it's very low key.
- There's a snowflake hidden in the Rockies worth 1,000,000 credits.
---General gear info---
- You level up by earning XP and credits in game.
- You cannot level up with your wallet meaning buying credit packs won't earn you new levels. you have to earn those yourself through playing.
- The level cap is 10 in the shipped game with room to grow later if devs decide to expand it. First roughly 4 levels are really fast. Then it slows down.
- The actual character level affects what gear you have access to for purchasing. The higher your level, the better gear you can get.
- Loadout slots expand as you level up.
- There are max attribute points for the different gear categories so as you level up and get better gear the extra character attribute points you start out with will even out. This effectively means that in the beginning, your character can dictate how well you perform to a degree but as you play it will become more the gear you're using that dictates your performance.
- Badges you earn through playing will serve as in game stats but there's not an official "stats" window that keeps track of time played or anything of that nature.
- Some gear will be personalized for specific characters.
- Mods are essentially one-time-use perks that give you boosts to different attributes. Some of these have a time limit for you to purchase them.
- Content in the storefront (during your loadout) is shown based on the currently selected drop, event type, player level and shows new content every time it's opened.
- Explore is the main event of the game. All the events available in World Tour are available from the get go and the remaining drops have relatively nominal unlock fees attached to them.
- There are AI characters in Explore which function as baselines for gold, silver, bronze performances. These are non-changing ghost runs set by the development team.
- Ghosts of your friends' runs will show up in Explore which you can challenge. If you succeed in besting your friend's ghost you earn credits. If if takes multiple attempts, you will earn credits for the successful attempt but your friend will earn credits for each time you failed.
- in Explore after completing a survival drop it takes you back to the top again and you essentially survive as long as you can until you run out of rewinds.
- each subsequent survival run gets harder as you go down it.
- The exact spots where your friends have perished during survival runs are highlighted on the course.
- Explore mode can, to a certain extent be used as a substitute for free ride.
- There is no collision detection in Explore.
- Global Events are real-time ongoing tournaments on every drop in the game set up by EA.
- Each Global Event is timed. You can make runs as many times as you want during the time limit and at the end it takes your best run and makes a leaderboard and you can earn credits based on what bracket (which is percentage based) you placed in.
- Brackets are Diamond, Platium, Gold, Silver, Bronze.
- Some Global Events have an entry fee. Some do not.
It is possible to create custom Global Events tailored to your specifications.
- The parameters you can set for custom global events include: event type, time limit, entry fee, show standings toggle, show ghost leader toggle, payout bracket, who can enter, max gear level, wingsuit toggle, rewind toggle.
- There is no 1 RUN ONLY option in custom global events.
- There's an algorithm that figures out how many people get rendered on a mountain at a given time during Global Events. Friends will be rendered first and if server load allows, other riders will phase in or out.
- The only ghost in global events is the person in the bracket ahead of you.
- There is no collision detection in Global Events.
---General online info---
- RiderNet is a recommendation engine that lets you keep up with your friends, find new drops to try and find new people to play with.
- Ridernet recommends friends based on your skill level.
- There's no manual invite system via RiderNet but just by playing it will automatically send global invites to your friends based on what events you're playing in. This is done by creating a clickable notification on your friends' RiderNet wall that you've started an event, placed a geotag, set a top score etc.
- There's a rivals view in RiderNet that shows all your friends and their recent activity.
- RiderNet allows you to show or hide friends activity on your Ridernet wall.
- The end-of-run breakdown will give you recommendations based on friend activity and will let you jump straight to other events.
- RiderNet allows you to "Like" drops and will recommend new drops based on the properties of drops you've liked.
- There's no latency online which is a trade off for no synchronous competition.
- Voice chat is not supported on either PS3 or 360 in-game. 360 players can utilize Party Chat however to voice chat.
- Xbox Live Silver members get access to the entire RiderNet enabled Explore mode. You must have Xbox Live Gold to compete in Global Events.
- EA's online pass does not restrict you from playing online. It only keeps you from earning in-game currency from any events you win online. You still place on leaderboards, you still unlock trophies/achievements. It allows anyone who buys the game new or used to see and do everything in the game. But without online pass you can only earn credits offline which is still enough to unlock all content albeit not as quickly as you otherwise could.
- Voice Chat is officially supported on the PS3 via the RiderNet Radio option. Xbox 360 users can utilize cross game chatting for one on one chatting or party chat if you're a Gold Member.
- Campaign is called World Tour which is touted as an extended tutorial showcasing roughly 30 percent of the total content.
- The story in a nutshell is that Team SSX is traveling all over the world filming each other conquering the planet. Griff Simmons feels left out and so he is trying to beat them to the punch.
- Zoe is the main the character.
- Zoe and DJ Atomika narrate the the World Tour mode and Atomika provides updates on your progress.
- World Tour takes roughly 6-10 hours to beat, based on your skill level.
- You just need bronze to advance in each event.
- World Tour is not linear. You can choose which region to go to next.
- Events in world tour start in a more traditional lineup against changing AI that support collision detection. You can bump into them and knock them over but you cannot actually throw punches.
- You cannot change the number of AI's or their difficulty.
- If you're acclimated to playing against changing AI, World Tour may be a more desirable mode than Explore.
- Unlike in Explore or Global Events, in World Tour once you conquer a Deadly Descent, you move on and are not taken back to the top of the drop for a second lap.
- No 30 minute run. The longest drop in the game is "Serenity" which lasts 6 minutes roughly if you trick it.
- No multipliers, speed boost, trick boost pickups in the levels.
- No night-time city track like Merqury City/Metro City.
- some tracks are more linear than others in regards to splitting off in different paths.
- There are 2 tutorial levels. 1 is freefalling and that teaches you how to do air tricks. The other is a ground tutorial that teaches you how to do basic manuevers on the ground. These levels can be replayed as many times as needed.
- Happiness from SSX 3 is somewhere in Alaska
- There are 2 survival tracks per Deadly Descent. There's a "warmup" track and the main event Deadly Descent.
- There are no survival events on Mt. Fuji
- Certain runs will require equipping certain pieces of gear to either succeed or post top times/scores.
- There are no customizable session markers.
- Event type choice is determined by the elements in the track. The heirarchy goes Survival>Race>Trick. In other words, if the drop can be a survival drop it can be anything. If a drop can be a race, it can be a trick drop as well. Ultimately this means you can trick on EVERY drop in the game.
- Restarting to the top of a run takes about 3-4 seconds.
- You cannot die in a race or trick event. Health bar shows up if you have armor equipped though.
- Classic controls have been retrofitted to the new game as closely as possible.
- No sixaxis, move or kinect support.
- There is auto balance for grinding.
- You do not need to hold the grind button to grind on red rails, only sharp edges.
- Grind tricks are done with face buttons, square, triangle and circle. single tap or double tap to access them.
- There is an autocorrect based on the board rating. The better the boards you use, the less autocorrect you have.
- Rewinding during a Trick event results in a negative point trick thus reducing your flow.
- Rewinding in a race event has a built in time penalty as the world continues moving forward while you rewind.
- Rewinds are limited in survival events.
- Rewinds can last up to 25 seconds.
- Rewinds can be used as a "poor man's" replay by not touching the controller after you've completed the rewind as it will replay what you've just done, however this is done at the expense of whatever penalty is present for the particular event you're currently in.
- The game features a remixing engine called Harmony which will modify whatever song is playing based on the player's actions.
- The game supports custom soundtracks which can also be remixed on the fly via Harmony.
- You have the option of creating 4 different playlists in game. Race, Trick, Survive and User interface. You will be able to mix and match on-disc soundtrack and custom soundtrack. To be more specific, for each playlist, you can choose to have all custom or all on-disc. You cannot mix and match individual songs within playlists.
- ID3 tag information is technically supported for custom soundtracks but is glitched and doesn't work..
- You cannot set specific songs to specific drops.
- Audio options are as follows:
- pilot speech volume
- rider speech volume
- sfx volume
- music remix toggle
- super tricky off/loop/standard
- music volume
- personal music volume
- With tricky loop off it'll just call out "tricky" when you hit tricky or super tricky.
- No limited edition or collector's edition in North America.
- SSX shirts MAY be on sale in the future.
- No hard copy run of the character comics or other swag planned.
- No plans for physical soundtrack at the moment however it can be obtained digitally via iTunes/Amazon.
- Rahzel is not in this game. You can still call your Mama in the room and show her how great you are though
- Members of the development team will be playing online.
- There MAY be hud-free riding in the future but you cannot turn it off at the moment.
- Shockwave cannot be turned off.
- There are death animations if you fail a survival run.
- Loading screens give gameplay tips.
- There are close to 200 badges that you can earn in different categories like "world tour" "explore" "race" "survive" etc which tie into trophies/achievements.
- There's a bit of an SSX 3 easter egg in the game. In Alaska, on Foraker, on the track Lock Jaw you can find "Happyiness."
Africa – Kilimanjaro: Snake Bite: Race It
Africa – Kilimanjaro: Snake Bite: Survive It
Africa – Kilimanjaro: Snake Bite: Trick It
Africa – Mawenzi: Hush: Race It
Africa – Mawenzi: Hush: Survive It
Africa – Mawenzi: Hush: Trick It
Africa – Mawenzi: Incoming: Race It
Africa – Mawenzi: Incoming: Survive It
Africa – Mawenzi: Incoming: Trick It
Africa – Meru: Corkscrew: Race It
Africa – Meru: Corkscrew: Trick It
Africa – Meru: Red Light: Race It
Africa – Meru: Red Light: Trick It
Alaska – Denali: Emergency Exit: Race It
Alaska – Denali: Emergency Exit: Survive It
Alaska – Denali: Emergency Exit: Trick It
Alaska – Foraker: Invincible: Race It
Alaska – Foraker: Invincible: Survive It
Alaska – Foraker: Invincible: Trick It
Alaska – Foraker: Lock Jaw: Race It
Alaska – Foraker: Lock Jaw: Trick It
Alaska – Foraker: The Dilemma: Race It
Alaska – Foraker: The Dilemma: Survive It
Alaska – Foraker: The Dilemma: Trick It
Alaska – Silverthrone: Old School: Race It
Alaska – Silverthrone: Old School: Trick It
Alaska – Silverthrone: Pan: Race It
Alaska – Silverthrone: Pan: Trick It
Alaska – Silverthrone: Unsanctioned: Race It
Alaska – Silverthrone: Unsanctioned: Trick It
Alps – Grand Golliat: Hard Currency: Race It
Alps – Grand Golliat: Hard Currency: Survive It
Alps – Grand Golliat: Hard Currency: Trick It
Alps – Grand Golliat: One Step Ahead: Race It
Alps – Grand Golliat: One Step Ahead: Survive It
Alps – Grand Golliat: One Step Ahead: Trick It
Alps – Grand Golliat: Sentinel: Race It
Alps – Grand Golliat: Sentinel: Survive it
Alps – Grand Golliat: Sentinel: Trick It
Alps – Mont Blanc: One Way Ticker: Race It
Alps – Mont Blanc: One Way Ticket: Survive It
Alps – Mont Blanc: One Way Ticket: Trick It
Alps – Vorassay: Beyond the Fall: Race It
Alps – Vorassay: Beyond the Fall: Trick It
Alps – Vorassay: Broken Pass: Race It
Alps – Vorassay: Broken Pass: Trick It
Alps – Vorassay: The Hammer: Race It
Alps – Vorassay: The Hammer: Trick It
Antarctica – Mount Craddock: Headshot: Race It
Antarctica – Mount Craddock: Headshot: Survive It
Antarctica – Mount Craddock: Headshot: Trick it
Antarctica – Mount Craddock: Long Horn: Race It
Antarctica – Mount Craddock: Long Horn: Trick It
Antarctica – Mount Craddock: Root Down: Race It
Antarctica – Mount Craddock: Root Down: Survive It
Antarctica – Mount Craddock: Root Down: Trick It
Antarctica – Mount Slaughter: Dreadnought: Race It
Antarctica – Mount Slaughter: Dreadnought: Survive It
Antarctica – Mount Slaughter: Dreadnought: Trick It
Antarctica – Vinson Massif: Evil Genius: Race It
Antarctica – Vinson Massif: Evil Genius: Trick It
Antarctica – Vinson Massif: Off the Grid: Race It
Antarctica – Vinson Massif: Off the Grid: Trick It
Antarctica – Vinson Massif: Rolling Thunder: Race It
Antarctica – Vinson Massif: Rolling Thunder: Trick It
Antarctica – Vinson Massif: Rolling Thunder: Trick It
Himalayas – Chomo Lonzo: Bear Claw: Race It
Himalayas – Chomo Lonzo: Bear Claw: Trick It
Himalayas – Chomo Lonzo: Fall from Grace: Trick It
Himalayas – Chomo Lonzo: Fall from Grace: Race It
Himalayas – Chomo Lonzo: Fall from Grace: Survive It
Himalayas – Chomo Lonzo: The Monster: Race It
Himalayas – Chomo Lonzo: The Monster: Survive It
Himalayas – Chomo Lonzo: The Monster: Trick It
Himalayas – Lhotse: Death Zone: Race It
Himalayas – Lhotse: Death Zone: Survive It
Himalayas – Lhotse: Death Zone: Trick It
Himalayas – Makalu: Fast Forward: Race It
Himalayas – Makalu: Fast Forward: Trick It
Himalayas – Makalu: Serenity: Race It
Himalayas – Makalu: Serenity: Trick It
Himalayas – Makalu: Trickypedia: Race It
Himalayas – Makalu: Trickypedia: Trick It
Himalayas – Mount Everest: Burnout: Race It
Himalayas – Mount Everest: Burnout: Survive It
Himalayas – Mount Everest: Burnout: Trick It
Japan – Mount Fuji: 99 Assassins: Race It
Japan – Mount Fuji: 99 Assassins: Trick It
Japan – Mount Fuji: Area Zero: Race It
Japan – Mount Fuji: Area Zero: Trick It
Japan – Mount Fuji: Home Run: Race It
Japan – Mount Fuji: Home Run: Trick It
New Zealand – Aoraki: Route Zero: Race It
New Zealand – Aoraki: Route Zero: Survive It
New Zealand – Aoraki: Route Zero: Trick It
New Zealand – Mount Tasman: Buckeye: Race It
New Zealand – Mount Tasman: Buckeye: Trick It
New Zealand – Mount Tasman: Jack-Knife: Race It
New Zealand – Mount Tasman: Jack-Knife: Survive It
New Zealand – Mount Tasman: Jack-Knife: Trick It
New Zealand – Mount Tasman: Thunderbird: Race It
New Zealand – Mount Tasman: Thunderbird: Survive It
New Zealand – Mount Tasman: Thunderbird: Trick It
New Zealand – Mount Wakefield: Bulldog: Race It
New Zealand – Mount Wakefield: Bulldog: Trick It
New Zealand – Mount Wakefield: Last to Hit: Race It
New Zealand – Mount Wakefield: Last to Hit: Trick It
New Zealand – Mount Wakefield: Mornin’ Tiger: Race It
New Zealand – Mount Wakefield: Mornin’ Tiger: Trick It
New Zealand – Mount Wakefield: Zombies with Jetpacks: Race It
New Zealand – Mount Wakefield: Zombies with Jetpacks: Trick It
Patagonia – Cerro Pollone: Blackbox: Race It
Patagonia – Cerro Pollone: Blackbox: Trick It
Patagonia – Cerro Pollone: Majestic: Race It
Patagonia – Cerro Pollone: Majestic: Trick It
Patagonia – Cerro Pollone: Salient: Race It
Patagonia – Cerro Pollone: Salient: Trick It
Patagonia – Cerro Pollone: Weirdsville: Race It
Patagonia – Cerro Pollone: Weirdsville: Trick It
Patagonia – Cerro Torre: Code Blue: Race It
Patagonia – Cerro Torre: Code Blue: Survive It
Patagonia – Cerro Torre: Code Blue: Trick It
Patagonia – Cerro Torre: Last Call: Race It
Patagonia – Cerro Torre: Last Call: Survive It
Patagonia – Cerro Torre: Last Call: Trick It
Patagonia – Cerro Torre: Vengeance: Race It
Patagonia – Cerro Torre: Vengeance: Survive It
Patagonia – Cerro Torre: Vengeance: Trick It
Patagonia – Fitz Roy: Broken Elbow: Race It
Patagonia – Fitz Roy: Broken Elbow: Survive It
Patagonia – Fitz Roy: Broken Elbow: Trick It
Rockies – Extinguisher Tower: Broken Tooth: Race It
Rockies – Extinguisher Tower: Broken Tooth: Trick It
Rockies – Extinguisher Tower: The Dagger: Race It
Rockies – Extinguisher Tower: The Dagger: Trick It
Rockies – Extinguisher Tower: Wrecking Crew: Race It
Rockies – Extinguisher Tower: Wrecking Crew: Survive It
Rockies – Extinguisher Tower: Wrecking Crew: Trick It
Rockies – Mount Robson: Intrepid: Race It
Rockies – Mount Robson: Intrepid: Survive It
Rockies – Mount Robson: Intrepid: Trick It
Rockies – Whitehorn Mountain: Curnoe’s Moustache: Race It
Rockies – Whitehorn Mountain: Curnoe’s Moustache: Trick It
Rockies – Whitehorn Mountain: JT2: Race It
Rockies – Whitehorn Mountain: JT2: Trick It
Siberia – Boris: Diamond Back: Race It
Siberia – Boris: Diamond Back: Trick It
Siberia – Boris: The Big Show: Race It
Siberia – Boris: The Big Show: Trick It
Siberia – Boris: Vapor Trail: Race It
Siberia – Boris: Vapor Trail: Trick It
Siberia – Kara-Oiuk: Critical Mass: Race It
Siberia – Kara-Oiuk: Critical Mass: Survive It
Siberia – Kara-Oiuk: Critical Mass: Trick It
Siberia – Kara-Oiuk: Don’t Make Me: Race It
Siberia – Kara-Oiuk: Don’t Make Me: Trick It
Siberia – Mount Belukha East: Punch Up: Race It
Siberia – Mount Belukha East: Punch Up: Survive It
Siberia – Mount Belukha East: Punch Up: Trick It
whoozwah wrote:Here's the list of what imo are the most laid back, hazard free riding experiences in the game.
Alaska – Foraker: Lock Jaw
Alps – Vorassay: Beyond the Fall
Alps – Vorassay: The Hammer
Himalayas – Makalu: Serenity
New Zealand – Mount Wakefield: Bulldog
New Zealand – Mount Wakefield: Mornin’ Tiger
Rockies – Whitehorn Mountain: Curnoe’s Moustache
Rockies – Whitehorn Mountain: JT2
Siberia – Boris: The Big Show
Hazards but nothing overly terrible
Alaska – Silverthrone: Pan (starts off with ledge hazards for about the first 15-20 seconds but then it opens up with no more hazards)
Alaska – Silverthrone: Unsanctioned (same as Pan)
Alaska – Foraker: The Dilemma (avalanches can start but they're very light and you can outrun them or take the high line while tricking)
Antarctica – Mount Craddock: Root Down (there is a cold survival element here but it's not that serious. There's generally plenty of sunlight.)
Himalayas – Chomo Lonzo: Bear Claw (this one says it needs a wingsuit but it really doesn't. It's just a very vertical run. Really fun.)
Patagonia – Cerro Pollone: Blackbox (needs wingsuit but only in a few spots. Generally pretty open. May take you 1 or 2 tries to fine a good line)
Patagonia – Cerro Pollone: Salient (see Blackbox)
Siberia – Kara-Oiuk: Don’t Make Me (says it requires ice axes but you could prolly get away without them. Nice trick run scattered with trees.)
Siberia – Boris: Vapor Trail (very very few pits near second half of track before nuclear stations open up. Easily avoidable)