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PostPosted: Sun Aug 19, 2012 8:37 pm  Post subject: The little Tips that can count.  
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Joined: Mon Nov 21, 2011 10:20 am
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Just recently made a post on a new users thread helping them with overall control of a lvl 11 characther.

This has made me realize how important little thing like slowing down on bumpy parts of a track instead of boosting on race it. Or spinning on tough parts of the track instead of flipping on trick it are fundamental in posting the most effective scores esspically in 321 Events

feel free to post the little things you do in this game to help you.

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PostPosted: Sun Aug 19, 2012 8:44 pm  Post subject: Re: The little Tips that can count.  
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MaciswalkingtheDog wrote:
spinning on tough parts of the track instead of flipping on trick it are fundamental in posting the most effective scores esspically in 321 Events
Oh? :???
Flipping's more points... Do you mean it's better because it's safer?

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PostPosted: Mon Aug 20, 2012 1:10 am  Post subject: Re: The little Tips that can count.  
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MaciswalkingtheDog wrote:
Just recently made a post on a new users thread helping them with overall control of a lvl 11 characther.

This has made me realize how important little thing like slowing down on bumpy parts of a track instead of boosting on race it. Or spinning on tough parts of the track instead of flipping on trick it are fundamental in posting the most effective scores esspically in 321 Events

Hmm - interesting. I must admit I'm a flipper - I rarely spin. When I do spin I am aware that its more controllable and 'safe' (esp in places with ceilings, obviously). Maybe I should start spinning more. :yes

As far as bumpy terrain is concerned. Usually a way through / in between the bumps can be found if you snake around a bit rather than blasting on through and over them. I'm thinking of places like Trickipedia and Fast Forward where you can learn how to avoid bumps by riding the little 'valleys' in between (if that makes sense).

But yeah - food for thought there. Nice one.

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PostPosted: Mon Aug 20, 2012 1:58 am  Post subject: Re: The little Tips that can count.  
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chromemaps wrote:
MaciswalkingtheDog wrote:
Just recently made a post on a new users thread helping them with overall control of a lvl 11 characther.

This has made me realize how important little thing like slowing down on bumpy parts of a track instead of boosting on race it. Or spinning on tough parts of the track instead of flipping on trick it are fundamental in posting the most effective scores esspically in 321 Events

Hmm - interesting. I must admit I'm a flipper - I rarely spin. When I do spin I am aware that its more controllable and 'safe' (esp in places with ceilings, obviously). Maybe I should start spinning more. :yes

As far as bumpy terrain is concerned. Usually a way through / in between the bumps can be found if you snake around a bit rather than blasting on through and over them. I'm thinking of places like Trickipedia and Fast Forward where you can learn how to avoid bumps by riding in between (if that makes sense).

But yeah - food for thought there. Nice one.



Yeah you right :) And thou it seems like you're taking a "detour" it's actually quite a bit faster because you stick to the ground and are able to keep your speed up. On Fast Forward you can see that by going straight forward instead of turning between the bumps after the first rail, you're already behind maby 2sec before you get to the second rail. On Trickypedia and Serenity the total will be even more because of the lenght of the tracks.

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PostPosted: Mon Aug 20, 2012 3:23 pm  Post subject: Re: The little Tips that can count.  
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think about trick it on africa

much better too spin rather than flip most of the time.

i think this thread is more toward how 321's operate IMO you dont want to waste time in these trick it events every second counts potential bump is a jump rather spin blackbird rather than flip blackbird in a tunnel and hit the ceiling on accident.

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