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PostPosted: Sat Jun 26, 2010 3:20 am  Post subject: SSX Blur Note  
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Joined: Wed Jan 06, 2010 2:43 am
Rank: Master
Location: Isulan, Sultan Kudarat, Philippines!! ^_^
SSX Blur:

+the peak: revived from 3
+the snowboards/skiis: revived from On Tour
+characters: 6 originals, 2 newbies, 4 others.
+the partners: made sense.

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PostPosted: Tue Jul 20, 2010 8:30 am  Post subject: Re: SSX Blur Note  
The Character Designs: "OMG, I HAVE TO THROW UP!"


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PostPosted: Thu Dec 01, 2011 11:16 pm  Post subject: Re: SSX Blur Note  
Joined: Fri Nov 25, 2011 7:00 am
Rank: Newbie
The controls of SSX take some serious getting use to, but they DO work. It's an awesome game... awesome music, tricks, environments, etc.

Just a tip, when doing an ubertrick, draw it keeping the wiimote perpendicular to your TV, and don't point it as if drawing with a pencil. Yeah... that really helps actually.

It's a great game.


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PostPosted: Sun Dec 25, 2011 12:12 pm  Post subject: Re: SSX Blur Note  
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Joined: Tue Aug 14, 2007 1:56 pm
Rank: Master
Location: Atlanta, Georgia, USA
XBL: MdX MaxX
If you look at Blur as just a cartoony spinoff, it really is a great game. Leagues ahead of On Tour.

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PostPosted: Thu Dec 29, 2011 6:46 pm  Post subject: Re: SSX Blur Note  
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Joined: Thu Aug 04, 2011 3:22 pm
Rank: Master
Location: *California*...
PSN: SSXfanatic
SSX Blur, besides the 2 new characters and motion controls that must have somehow "made sense" during the Wii era, showcased nothing special or new that was in the game before. The ubers were exactly like the terribleness of SSX OT, there was no voice acting, and ALL of the tracks were the same.

They tried, we can lie about that, but they horrendously epicly failed.


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