OT sucked? Yeah, well... to each his own I suppose. I won't say that it's a brilliant game that tops the rest of the series. Far from it, but seen as an individual snowboard racing/tricking game it's still extremely good fun in its own way, I think at least. Only when you compare it to the earlier games in the series does it stand out as particulary bland. I guess we should've seen it comming already when we heared it would be called "SSX On Tour" Rather than "SSX 4". The latter name would imply a sequel, while with the former they could feel a bit more free to break with the old style. In some ways I think they have succeeded, in others I think they failed misserably.
Firstly you've all been giving them a lot of flak for taking away the established characters, while at the same time giving them credit for the CAC system. I'm sorry, but the current generation of consoles have a rather limited capacity by today's standard, and I think the two would be incompatible. Either you have one or the other. Personally I don't much care what my character looks like, so they could give me whatever they wanted. I will say tho that the characters you all praise so highly was one of the reason I never completed neither tricky nor 3 for all chars. I absolutely hated hearing Kaori blabbering all over the place in a language I don't understand, and I loath pretty much everything hip-hop or baggy. Viggo and Griff was just plain annoying. Allegra too by the way. With Tricky, most of those that didn't have an annoying voice (that really wasn't too many there) had that bloody racing board that freaking
always landed the wrong way. But I will agree that tricky, especially, had a huge dose of character and style. So with the players I could stand, it was an immensely enjoyable experience.
I much prefere to be bumped back by an invisible barrier than to end up in gray matter and lose a heap of time on out of bounds. And I hated the select-o-rama on many of the master runs that it resulted in.
Getting ridd of the boring transition areas is also a good thing, albeit I suspect the flip side of the coin is that you have to reload between races and if you restart, even having skied just a short distance.
Then there is the loss of slopestyle events. Well, they're pretty much still there as far as I can see. The biggest difference for me at least was no multipliers, which kinda sucked for a while. I always got through on multipliers and was fairly useless at keeping combo chains. Others, I gather, didn't have that problem as they claimed it was too easy. After I got the hang of it I will partly concur, if you don't count the extreme time limit on some of the runs. At least that it was easy. Don't know about the "too". Also I don't mind at all that they removed the monster tricks. Those were among my least favorite things with SSX 3. They inevitably led to little to no variation, especially when combined with the smurphy trick. Of course OT didn't exactly help variation much along either with a pretty limited selection of monstertricks tho.
The tracks up next: Pretty much as to be expected. Some are good and fun, others are a bit boring while yet others are annoying as hell *cough*son of a birch*cough*. And for all you tricky glorifiers out there: I absolutely hated the tokyo megaplex! booooooring!
Removing online play is probably their biggest misstake. I personally never played ssx 3 online, but I can imagine it could be a lot of fun. Also I think removing the replay view was a bad call. More sacrifices for preformance I understand, but still...
Then some new innovations. The addition of skis? Yeah. I'm much more of a ski person myself, even if I ski telemark, which I guess most of you haven't even heard of. Another preformance/capacity bump tho I guess, but I enjoyed it. And then there's the bunch of skiers in the slopes. Those are kinda fun too. Especially being able to take out some aggression on the damned snowboarders that slide down the steep parts with their boards perpendicular to the incline, removing all the damned snow for everyone else. Boot to the head! Yeah! On a more serious note, I suspect that is the biggest preformance hit of the lot (of the non-essential stuff that is). It adds life to the hill, a whole slew of shred events, a random factor in the difficulty (bumping into them grrr...), but at the end of the day, is it worth what was sacrificed to get them in? I'm not at all sure. I like them a lot, but I also miss the stuff that was taken out on account of preformance.
The trick stick is another newcommer. This I guess is pretty much up to individual playing style. I found it pretty easy to adjust to, but I wish they would've added the clasic style as an option.
The music in this game is excellent! At least the old rock, the stuff that in it's days was heavy metal, which is now nearly clasic rock. (Heh. I'm getting old...) Voices? Well, there's one of the biggest points in the complaints I've read. But as with old characters, an elaborate voice acting setup is also incompatible with the CAC system. Just think about it. How many voices should you have to pick from to feel that you really get to pick among several you like? Pretty much a lot, and for both genders and with an extensive dialog? I bet that would nearly be a second dvd just for the voices. Unpractical. And I don't know about you, but my ranking of the options is 1: Good selection of good voices, 2: Little or no annoying voices, 3: Ill timed, bad, and horribly generic voices. So given that they went with the CAC, I don't really think good voice acting is an option on today's generation of consoles.
So when you stop seing it as a direct successor to tricky and 3, and/or try not to purposfully forget everything that annoyed you with those, it ain't a bad game. It's not as good as it could have been by a long shot, but it's not bad. And it's hours and hours of good entertainment (for me at least).
Now
that was a rant
With some reasoning, analyzing and consideration that the ps2 or xbox aren't exactly supercomputers, and a whole lot of other
/Xilor