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Perpendiculous - Peak 3 Superpipe |
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Released on: Fri May 08, 2009 7:06 pm from: gondee Article type: Walkthrough Viewed: 915 |
Walkthrough Author: gondee
|Walkthrough Goal - 4,300,000 |Skill Level - Master Perpendiculous can test the tapping and trick ability of almost any master. Being able to keep up consistent jumps for over 2 minutes can drive someone mad, but like Junction, this course is mostly about consistency and a good start. 1. The start is the single most important part of playing Perpendiculous. Since each jump is essentially the same, a good start can mean a great high score. What you want to do is coming out of the gate, immediately handplant onto the fence on the right. Do 180\'s while holding a nosepress backwards on the fence for a bit, then go forwards and do them. Each 180 you do should net you 3x. You want to get between 15-25x here. Try not to take too long in doing it, either. 15 seconds is plenty long enough. 2. As you come off the fence, be sure not to crash into the statue ahead, and continue holding your nosepress and keeping your combo going as you enter the pipe. On your first jump, try to get all your level 1 Ubers out of the way (do a Misty on the way down into the pipe if you didn\'t get Level 1 Boost on the rail.) 4. Once you are into the pipe, you must get enough air to do two X-cutioner Monster Tricks per jump. If you don\'t, just do an X-cutioner to a Stoneage. Do this continuously until your time hits 10 seconds, then look to exit the halfpipe at the very end of it. 5. As you jump in Perp, you will approach the end of the Pipe. The end of Perp is not as dangerous as Schizo, so you can hang around the end doing tricks and not be in too much danger. However, it is always a good idea not to play with fire, so stay in the final 1/3 of the pipe and shoot back towards the middle if you are straying out of the pipe. 6. Continue jumping in Perpendiculous until the timer reaches around 10 seconds. You can either ride towards the finish line (use the board press to continue your combo all the way to the line) or on your last jump, point yourself at a 45 degree angle so you jump OUT of the pipe and towards the finish line. The second method is preferable because as you fly out of the pipe, you can do one final big trick, and you will land on rails that are outside the pipe. These rails are there so you can land on them, and as the clock is ticking down to below 5 seconds, boost off the rails and immediately past the finish line. Perpendiculous is immaculately designed. 8. Remember that you need a complete, uninterrupted combo from start to finish to get the best possible score and win the platinum medal. With any luck (and practice) you can get 4 or 5 times the plantinum requirement. Good luck! |
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