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Perpendiculous - Peak 3 Superpipe

Released on: Fri May 08, 2009 7:06 pm
from: gondee
Article type: Walkthrough
Viewed: 915

Walkthrough Author: gondee
|Walkthrough Goal - 4,300,000
|Skill Level - Master

Perpendiculous can test the tapping and trick ability of almost any master.
Being able to keep up consistent jumps for over 2 minutes can drive someone
mad, but like Junction, this course is mostly about consistency and a
good start.

1. The start is the single most important part of playing Perpendiculous.
Since each jump is essentially the same, a good start can mean a great
high score. What you want to do is coming out of the gate, immediately
handplant onto the fence on the right. Do 180\'s while holding a nosepress
backwards on the fence for a bit, then go forwards and do them. Each 180
you do should net you 3x. You want to get between 15-25x here. Try not to take
too long in doing it, either. 15 seconds is plenty long enough.

2. As you come off the fence, be sure not to crash into the statue ahead,
and continue holding your nosepress and keeping your combo going as you
enter the pipe. On your first jump, try to get all your level 1 Ubers out of
the way (do a Misty on the way down into the pipe if you didn\'t get Level
1 Boost on the rail.)

4. Once you are into the pipe, you must get enough air to do two X-cutioner
Monster Tricks per jump. If you don\'t, just do an X-cutioner to a Stoneage.
Do this continuously until your time hits 10 seconds, then look to exit
the halfpipe at the very end of it.

5. As you jump in Perp, you will approach the end of the Pipe. The end of
Perp is not as dangerous as Schizo, so you can hang around the end doing
tricks and not be in too much danger. However, it is always a good idea
not to play with fire, so stay in the final 1/3 of the pipe and shoot
back towards the middle if you are straying out of the pipe.

6. Continue jumping in Perpendiculous until the timer reaches around 10
seconds. You can either ride towards the finish line (use the board press to
continue your combo all the way to the line) or on your last jump, point
yourself at a 45 degree angle so you jump OUT of the pipe and towards
the finish line. The second method is preferable because as you fly out
of the pipe, you can do one final big trick, and you will land on rails
that are outside the pipe. These rails are there so you can land on them,
and as the clock is ticking down to below 5 seconds, boost off the rails and
immediately past the finish line. Perpendiculous is immaculately designed. :)

8. Remember that you need a complete, uninterrupted combo from start to
finish to get the best possible score and win the platinum medal.
With any luck (and practice) you can get 4 or 5 times the plantinum
requirement. Good luck! :D

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